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Hey all,
One of these mountain ranges I just did has discolored maps flowing through it. Some bright, some dark.
I guessed that I cannot fix the 'bitmap' and hope that it repairs this. It is evidently stored in tiles that are downloaded. So is there a way to repair these? Can you track their location in SBX somehow and see them laid out and figure which ones to brighten? I am thinking I could copy a set for safety sake, then setup an assembly repeat program in Photoshop to brighten selected tiles that would be temporarily located in a temp folder. But how to locate those, and are they in LOD's? Would this be a crazy goofy plan?
Many thanks for any input on that.
Bill
LHC
One of these mountain ranges I just did has discolored maps flowing through it. Some bright, some dark.
I guessed that I cannot fix the 'bitmap' and hope that it repairs this. It is evidently stored in tiles that are downloaded. So is there a way to repair these? Can you track their location in SBX somehow and see them laid out and figure which ones to brighten? I am thinking I could copy a set for safety sake, then setup an assembly repeat program in Photoshop to brighten selected tiles that would be temporarily located in a temp folder. But how to locate those, and are they in LOD's? Would this be a crazy goofy plan?
Many thanks for any input on that.
Bill
LHC
