• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSXA Lighter and darker tile zones repair?

Messages
10,158
Country
us-arizona
Hey all,

One of these mountain ranges I just did has discolored maps flowing through it. Some bright, some dark.

I guessed that I cannot fix the 'bitmap' and hope that it repairs this. It is evidently stored in tiles that are downloaded. So is there a way to repair these? Can you track their location in SBX somehow and see them laid out and figure which ones to brighten? I am thinking I could copy a set for safety sake, then setup an assembly repeat program in Photoshop to brighten selected tiles that would be temporarily located in a temp folder. But how to locate those, and are they in LOD's? Would this be a crazy goofy plan?


Many thanks for any input on that.


Bill
LHC
 
This is the mountain range in FSX.
2018-6-27_20-57-42-323.jpg
eprgojerpo.JPG
 
Hi Bill:

Although SBuilderX' tile downloader does write tileserver 256x256 pixel aerial imagery tiles into various nested sub-folders at:

[SBuilderX install path]\Tiles

...it is not recommended to ever directly access these files, as they are only to be used as source data for assembly of a 1-piece *.BMP of the selected background map in the SBuilderX work-space.


By default, even before one intends to compile to BGL the 1-piece L*.BMP of the selected background map in the SBuilderX work-space, SBuilderX writes that L*.BMP file into:

[SBuilderX install path]\Tools\Work]

...sub-folder along with a Geo-referencing 'world' L*.TXT file having the same file name prefix.


It is this latter L*.BMP image which is actually the one to be color matched between adjacent tile areas and also to the local default scenery color palette of FS / P3D ...as a separate operation from the creation of Blend and Land/Water Masks.

[EDITED]

It is this latter L*.BMP image which is actually the one that will be compiled to BGL by SBuilderX as the "diffuse" DAY image.

[END_EDIT]


One must never change the total pixel Rows and Columns of the 1-piece L*.BMP in so as to maintain original Geo-referencing.


More experienced users of sophisticated graphics applications like yourself can probably do manual color matching rather easily; however, some users prefer to use the Metrix plugin for a semi-automated color matching process:

https://www.google.com/search?source=hp&ei=4vg0W_vSAYSgsQXvl6-wAg&q=site:www.fsdeveloper.com+Metrix+color+plugin&oq=site:www.fsdeveloper.com+Metrix+color+plugin&gs_l=psy-ab.3...12073.23004.0.23852.26.26.0.0.0.0.135.2063.24j2.26.0....0...1c.1.64.psy-ab..0.5.526...0j0i131k1j0i3k1.0.O_YQOemvDDo


Hope this helps ! :)

GaryGB
 
Last edited:
Hey Gary,

So we 'can' adjust the main Bitmap colors and lightness and it will effect the final output? This would be brilliant. I can easily photoshop that map into proper shape. I figured it was only a template.
 
That worked brilliant, Gary. A thousand thanks. I thought it was only a screenshot template. Opens up doors to options in the future.
grt.JPG
rtef.JPG
 
Glad that helped, Bill ! :cool:

From Chicagoland, another place "where dust is manufactured and people are high temp tested" (...for the next few days ?)

GaryGB
 
lolol... Its windy in Chicagoland... You do not have dust or you would have Haboobs, lol..

As you can see, most of the terrain in Phoenix is beige... dust colored beige.
 
I had a heck of a time trying to edit 2 textures yesterday. They both had lite zones going through them. A third one ended up not being able to be used, one for Falcon Field in Mesa. The white-ish zone cuts right over the end of the runway and airport zone. I tried and tried to repair it. On the other two, dark zones come out purple, yet browns were fine. I was at witts end trying to get that repaired in Photoshop.

Is there a way you guys repair these odd zones? Could this be purposefully done by 'someone' that keeps us from being able to use these? Grim that this happens.... I cant handle purple streets. :(

This is an example of one I worked hard on and couldnt dial out the purple. The purple is one one side. The right side, about 1/3rd is 'normal' and the left is messed up. It was bright white-ish. How do you guys fix these? Is there a couple of nice tools in Photoshop I do not know about? I tried using Color Balance, then tried adjusting Contrast because it went crazy, that still brought back purple streets.
oeiger.JPG
 
Back
Top