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Lighting tarmac

Messages
20
Hello,

I try to make a lighting for the tarmac of my airport for FSX.
I employment same method as for the landing lights.
In front of my standard lamp, I created a spline, I puts at it a pivot as indicated in the SDK.
With Attach tool I the fx_landing puts at it.
I compile in mdl then I leave a bgl there.
I thus obtain about what I want, except that the luminous ray is very weak.
There are naturally several standard lamps and I am surprised that the lights die out when I pass in front of these standard lamps!
I tested famous file fx_landing.fx to be able to modify it, but then without to have made the least modification, that does not function any more!
Do you have a track to provide me?
Thank you

P.S I ask you to excuse my English, I is useful myself of a translator not knowing this language!
 

Attachments

  • gooy_illu.jpg
    gooy_illu.jpg
    30.1 KB · Views: 957
Last edited:
Hello,

I thus seek to carry out the lighting of the tarmac,
For that I took as a starting point the the models of code which I found on this forum but nothing is visible!
Here the code of the file fx

Code:
[Library Effect]
Lifetime=5
Version=2.00
Display Name=aeroport
Radius=250
Priority=0

[Properties]
Cockpit=1
VirtualCockpit=1
Spot=1
Tower=1
Map=1

[Emitter.0]
Lifetime=0.50, 0.50
Delay=0.00, 0.00
Bounce=0.00
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00

[Particle.0]
Lifetime=0.00, 0.00
Type=19
X Scale=550.00, 550.00
Y Scale=580.00, 580.00
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Groung Normal=1
Face=0, 0, 1

[ParticleAttributes.0]
Blend Mode=1
Texture=eclair_sol.bmp
Bounce=0.00
Color Start=194, 255, 240, 255
Color End=194, 250, 240, 255
Jitter Distance=0.00
Jitter Time=0.00
TempK=107.00
TempRate=0.00
uv1=0.00, 0.00
uv2=1.00, 1.00
X Scale Goal=0.5
Y Scale Goal=0.5
Z Scale Goal=0.5
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00

And that of the xml :

Code:
<?xml version="1.0" encoding="ISO-8859-1"?>
<FSData version="9.0" xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance'
xsi:noNamespaceSchemaLocation="bglcomp.xsd">

	<SceneryObject lat="14.44.6810" lon="-17.29.5873" alt="0.0" pitch="0" bank="0" 

heading="0.0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
		<Effect effectName="fx_aeroport" effectParams="DAY=0;NIGHT=1;"/>
	</SceneryObject>

</FSData>

Can you say to me what does not go?

Thank you
 
Hello,

I tried this effect in FS9 and at first I saw nothing at all. I then tweaked a few things and got it working. I have no idea what your eclair_sol.bmp looks like, so I made one of my own. These modifications may not work well with your .bmp, but I have attached the one I made for you to look at or use directly if you wish.

Here are the modifications I made:

[Library Effect]
Lifetime=5
Version=2.00
Display Name=aeroport
Radius=250
Priority=0

[Properties]
Cockpit=1
VirtualCockpit=1
Spot=1
Tower=1
Map=1

[Emitter.0]
Lifetime=0.50, 0.50
Delay=0.00, 0.00
Bounce=0.00
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00

[Particle.0]
Lifetime=0.00, 0.00
Type=19
X Scale=75.00, 75.00 //X Scale=550.00, 550.00 (these affect the size of the spot on the ground. Using my .bmp this produces a lighted spot approximately the size of a Boeing 767.
Y Scale=75.00, 75.00 //Y Scale=580.00, 580.00 The size of the spot may be altered using these numbers or by changing the size of the spot on the .bmp)
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Ground Normal=1 //Groung Normal=1 (word was mispelled, attribute was ignored by the sim. This attribute makes the effect lay flat on the ground as opposed to on edge, perpendicular to the ground like a rainbow)
Static=1 //I added this line, prior to which the effect would rise slowly from the ground and continue climbing indefinitely
Face=0, 0, 1

[ParticleAttributes.0]
Blend Mode=2 //Blend Mode=1 (Blend mode 2 gives the effect transparency which allows taxiways, aprons, runways, etc to show through.)
Texture=eclair_sol.bmp
Bounce=0.00
Color Start=255, 255, 255, 255 //Color Start=194, 250, 240, 255 (setting these color attributes to 255,255,255 (white) allows color and transparency to be
Color End=255, 255, 255, 255 //Color End=194, 250, 240, 255 controlled completely by the color and transparency of the spot on the .bmp)
Jitter Distance=0.00
Jitter Time=0.00
TempK=107.00
TempRate=0.00
uv1=0.00, 0.00
uv2=1.00, 1.00
X Scale Goal=0.5
Y Scale Goal=0.5
Z Scale Goal=0.5
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00

As previously mentioned I am using FS9, I have no idea if these tweaks will produce the same results in FSX. Good luck :)

Jim
 

Attachments

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Thank you Jim,

Your very detailed explanations enabled me to a little better understand operation.
Unfortunately that does not function under FSX, I always do not see anything on my tarmac.
Having always fs9 on my machine, I go tested this evening

I keep you informed of the continuation of the operations
:)
 
Hello,

I tested this effect on my fs9, the light appear with the loading of the scene but disappear at once once the decoration in place!
I thought that that came can be of my exclude, but having withdrawn it the phenomenon is the same one

When with FSX, always nothing visible!
:banghead:
 
That's strange, it worked great in my installation, see attached screenshot. I've also attached the actual effect on the odd chance that there was some issue with the transfer from forum post to your .fx file.

Another thing you may try Jean is a visit to the "Object Market" forum here to download Thorsten's Apron Light-fx from EDLM2005 and see if you can get them working. "fx_Lichtkegel.fx" is the apron flood effect, I believe it has a more pleasing appearance anyway.

Good luck,
Jim
 

Attachments

  • fx_aeroport.fx
    fx_aeroport.fx
    1.4 KB · Views: 797
  • fx_aeroport.jpg
    fx_aeroport.jpg
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Hello Jim,

Thank you for your answer and your assistance!

Yes, I opinion already considering this post, downloaded these file and had tested them, but always without result
I have just tested, always on fs9, the file fx_aeroport which you have just transmitted to me and the result is always the same appearance of the source of light and immediate disappearance.

I even decontaminated my scene to see whether that did not come from it, but identical result!

I do not understand why that does not want to function!

PS: I propose to you to go on my site and to download my scene of Dakar for fs9, it is on this scene that I carry out my tests, for that, I place my effect on small the tarmac military which is located in front of the 2 hangars at the parking space 34
http://fs-senegal.hostarea.org
 
Last edited:
Jean,

I downloaded and installed your scenery. Very nice :) . I couldn't find any .bgls that placed the light effect so I assumed you were using the XML placement code you posted above. I copied it and made a .bgl for the light effect, but I couldn't see it either. Noticing that you had used a lat/lon format that I have never seen before, I decompiled the new light placement .bgl with BglAnalyze9.exe to see if there was a discrepancy in the coordinates and I believe that this may be what is causing your problems.


Your original lat/lon:

lat="14.44.6810"
lon="-17.29.5873"


And the lat/lon from the decompiled .bgl:

lat="N14 26.40001"
lon="W017 17.39999"


The result is the effect was appearing over water approximately 20 nm South of GOOY. See attached screenshot of map view. Apparently BGLComp was interpreting your lat/lon differently than you had intended when compiling the .bgl.

I have attached also a new placement XML that I believe may work for you. The coordinates I used are in dd.dddd format. This places the effect on the ramp near parking 34 and works OK in my sim. You may need to adjust the coords slightly to suit your needs. I hope this works for you.

Jim
 

Attachments

  • aeroport.xml
    aeroport.xml
    705 bytes · Views: 525
  • gooy-1.jpg
    gooy-1.jpg
    90.4 KB · Views: 571
Hello Jim,

I am very grateful to you of all the evil that you are given for me.

But unfortunately, even with the file xml that you have just given me, the problem is always the same one!

With the opening of the decorations, one sees lighting, but this one disappears immediately!

Then problem of configuration at home?

All the cursors of the decorations are to the maximum!
Then I still do not understand!
I do not think that the name of the effect or the name of the bgl is important?

There is besides full with things which I still do not understand, that does not relate to fs9, but fsx or I wanted to create a course of boat, this course does not want to function at home and functions perfectly at others!
Still a mystery fs!

If I do not arrive there, I will leave my lightings made with Gmax as are made the landing lights of the planes

It is the technique which I had employed for fs9

Sincerely
 
I'm stumped. About the only other thing I could think of trying would be removing all the effectParams="" and recompiling the .bgl on the odd chance that something wasn't working as expected there, but you've probably tried that already.

If you replace "fx_aeroport" in the XML with "fx_obslight" (default obstruction light effect) and recompile, do you see the flashing red light effect?

Jim
 
Hello Jim

Always nothing in sight, I even tested on one 2nd PC or is installed fs9 and there either I did not obtain anything.

I even tried to include other effects there, like a little drill but nothing to make, no effect wants to show myself!

Whereas to make?

That remains for me a mystery!

Lastly, too many concern, I are not done will make with Gmax even if that will not have the result as beautiful as I would have wished it.

Still thousand times thank you

:rolleyes: :confused: :cool:
 
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