Hello,
I try to make a lighting for the tarmac of my airport for FSX.
I employment same method as for the landing lights.
In front of my standard lamp, I created a spline, I puts at it a pivot as indicated in the SDK.
With Attach tool I the fx_landing puts at it.
I compile in mdl then I leave a bgl there.
I thus obtain about what I want, except that the luminous ray is very weak.
There are naturally several standard lamps and I am surprised that the lights die out when I pass in front of these standard lamps!
I tested famous file fx_landing.fx to be able to modify it, but then without to have made the least modification, that does not function any more!
Do you have a track to provide me?
Thank you
P.S I ask you to excuse my English, I is useful myself of a translator not knowing this language!
I try to make a lighting for the tarmac of my airport for FSX.
I employment same method as for the landing lights.
In front of my standard lamp, I created a spline, I puts at it a pivot as indicated in the SDK.
With Attach tool I the fx_landing puts at it.
I compile in mdl then I leave a bgl there.
I thus obtain about what I want, except that the luminous ray is very weak.
There are naturally several standard lamps and I am surprised that the lights die out when I pass in front of these standard lamps!
I tested famous file fx_landing.fx to be able to modify it, but then without to have made the least modification, that does not function any more!
Do you have a track to provide me?
Thank you
P.S I ask you to excuse my English, I is useful myself of a translator not knowing this language!
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