After putting together my football ground scenery for FS2004, I've decided to go the whole hog and include some lights for night time. But I've come unstuck because I only have a vague idea how this feature works.
I understand I need to create the light source (eg a street light) as the source in GMax, and then somehow identify it as being a light.
I also need a night time ground texture because the 'light' doesn't illuminate the ground as might be expected, is that right.
Is there a tutorial or article or doc file somewhere that explains how to do this, the files I need to create and the process I need to go through to get some nice lights in my scenery.
Thanks
Jeff
I understand I need to create the light source (eg a street light) as the source in GMax, and then somehow identify it as being a light.
I also need a night time ground texture because the 'light' doesn't illuminate the ground as might be expected, is that right.
Is there a tutorial or article or doc file somewhere that explains how to do this, the files I need to create and the process I need to go through to get some nice lights in my scenery.
Thanks
Jeff

