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Lights visability in FXEditor

Messages
308
Country
faroeislands
I am trying to make my own runway lights (red)
But when I fly away from the light (just a few meters) the light fades away.

Not pops away, but fades away slowly like if there is an issue with the visability somehow.

I use Arno's FXEditor for this, so maybe you can help me with this?
Only thing I need before I can release my freeware Vagar Airport.
If this can't work, please send me in the right direction for the light code than I need. :)

Code:
[Library Effect]
Lifetime=5
Version=2.00
Radius=-1

[Properties]
Cockpit=1
VirtualCockpit=1
Spot=1
Tower=1
Map=1

[Emitter.0]
Lifetime=0.50, 0.50
Delay=0.00, 0.00
Bounce=0.00
Light=1
No Interpolate=1
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=-0.68, -0.68
Y Offset=0.00, 0.00
Z Offset=-0.18, -0.18

[Particle.0]
Lifetime=0.00, 0.00
Type=19
X Scale=1.00, 1.00
Y Scale=1.00, 1.00
Z Scale=0.00, 0.00
X Scale Rate=38.00, 38.00
Y Scale Rate=38.00, 38.00
Z Scale Rate=38.00, 38.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1

[ParticleAttributes.0]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=40, 0, 0, 1
Color End=60, 10, 0, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.01, 0.01
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00

[Emitter.1]
Lifetime=0.50, 0.50
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00

[Particle.1]
Lifetime=0.00, 0.00
Type=19
X Scale=1.00, 1.00
Y Scale=1.00, 1.00
Z Scale=0.00, 0.00
X Scale Rate=35.00, 35.00
Y Scale Rate=35.00, 35.00
Z Scale Rate=35.00, 35.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1

[ParticleAttributes.1]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=40, 5, 0, 255
Color End=40, 5, 0, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.50, 0.50
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00

[Emitter.2]
Lifetime=0.50, 0.50
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00

[Particle.2]
Lifetime=0.00, 0.00
Type=19
X Scale=1.00, 1.00
Y Scale=1.00, 1.00
Z Scale=0.00, 0.00
X Scale Rate=8.00, 8.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1

[ParticleAttributes.2]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=40, 5, 0, 255
Color End=40, 5, 0, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.50, 0.50
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00

[Emitter.3]
Lifetime=0.50, 0.50
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00

[Particle.3]
Lifetime=0.00, 0.00
Type=19
X Scale=1.00, 1.00
Y Scale=1.00, 1.00
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1

[ParticleAttributes.3]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=160, 20, 0, 255
Color End=160, 20, 0, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.50, 0.50
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
 
It seems as if the effects scale down when I get further away from them, but the default light effects scale up when I get closer.

Is this so?
 
Hello:


It is difficult to successfully use FS Effects as airport lights with adequate visibility from a distance, and sometimes to achieve any visibility at all depending on whether one has departed from the airport in question, or is inbound to the airport in question from a distant departure point.

You may instead may wish to review this excellent wiki article (and linked PDF Tutorial) on making a "Light over ground poly", with attention to the size of the object to which the effect is attached as a consideration for visibility from a distance ...versus object type and its impact on visibility from a distance.

http://www.fsdeveloper.com/wiki/index.php?title=Light_over_ground_poly


However, be aware that use of FS Effects with even (1) emitter may have an impact on frame rates, so be sure to evaluate performance as a factor in determining which wiki method (ex: SCASM Light) may need to be used instead.


Many thanks again to Jirayu Tanabodee for his attention to detail and testing which went into preparation of his shared tutorial(s). ;)



PS: You may wish to review this thread (and the linked threads therein) for additional info on this topic:

http://www.fsdeveloper.com/forum/showthread.php?p=524223#post524223


NOTE: If FS2004 AI traffic and autogen compatibility etc., or other FSX oddities is an unresolved issue with the methods considered in the linked threads and methods above, one could use Rhumbaflappy's "Light Point" objects as scenery objects XML-placed from a FS scenery object library at the desired altitude AGL along regular intervals of a line ...via the features (for object placement along a line) available via SBuilder for FS9, FenceBuilder Pro, Instant Scenery version-2, Whisplacer etc..


Hope this helps ! :)

GaryGB
 
Last edited:
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