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Lights & visual range

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374
Country
italy
Hi there,
I'm testing my scenery, looks good is very graceful to land on the scenery you make :) I've landed with fog but my rwy lights doesn't appears because I used this code to tweak them.
Code:
OBJECT_0_START label word 
IFIN1 OBJECT_0_FAIL, image_complex, 2, 32767 
IFIN1 OBJECT_0_FAIL, tod, 2, 4 
ADDOBJ OBJECT_0_SCALE 
SHADOW_CALL OBJECT_0_SCALE 
OBJECT_0_FAIL label BGLCODE
The question is, how modify the code above to make lights shine even with low visual range?

grazie
Alb
 
Hi Alberto,

As far as I know, there is no variable for the visibility that the scenery can read, so you can not make such a check directly. An approach this is often used is to add a check for the ILS frequency. So that the lights are shown if you have the ILS tuned or if it is night.
 
Thanks Arno, I've red some threads about tweaking the lights with frequency variable. I'm going to test :wave:
 
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