Hi!
I'm creating a ground poly in Max wi planes. I have 9 560x560 planes creating a kind of a grid. I have also 9 1024x1024 images that I should apply to those planes. I've creted the 9 materials, apply them to each surface and then apply the UVWMap modifier. The problem is that when I go into FS, I can see some lines between each tile. I've already saw a method of how to get rid of this thing, but is very boring to do and its not perfect. I see a lot of scenery from members with Max bg polys that don't have those lines. So, there's another way to do this?
Here's a pic ( a Render in 3dsmax, but in FS the result is the same ).


Thanks,
Fergo
I'm creating a ground poly in Max wi planes. I have 9 560x560 planes creating a kind of a grid. I have also 9 1024x1024 images that I should apply to those planes. I've creted the 9 materials, apply them to each surface and then apply the UVWMap modifier. The problem is that when I go into FS, I can see some lines between each tile. I've already saw a method of how to get rid of this thing, but is very boring to do and its not perfect. I see a lot of scenery from members with Max bg polys that don't have those lines. So, there's another way to do this?
Here's a pic ( a Render in 3dsmax, but in FS the result is the same ).


Thanks,
Fergo
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