Hi all,
I've made extensive use of the search function, and while I've found several very specific examples of code required for conditional display of objects, I have nor found any type of comprehensive list of what variables are available.
Can anyone point me to such a resource? I'm using 3ds Max 8, and depending on the need, I'm exporting with either the FS2002, FS2004, or FSX SDK's, tweaking .asm, then compiling with BGLC_9.
I searched the FSX SDK, but didn't find anything there. Do the FS2002/FS2004 SDK's have what I'm looking for?
Finally, does any available resource explain the "user variable" that I see mentioned fairly frequently..."Userv5" or something to that effect? How about the transformation matrices that I've seen mentioned?
Thanks!
Nick
I've made extensive use of the search function, and while I've found several very specific examples of code required for conditional display of objects, I have nor found any type of comprehensive list of what variables are available.
Can anyone point me to such a resource? I'm using 3ds Max 8, and depending on the need, I'm exporting with either the FS2002, FS2004, or FSX SDK's, tweaking .asm, then compiling with BGLC_9.
I searched the FSX SDK, but didn't find anything there. Do the FS2002/FS2004 SDK's have what I'm looking for?
Finally, does any available resource explain the "user variable" that I see mentioned fairly frequently..."Userv5" or something to that effect? How about the transformation matrices that I've seen mentioned?
Thanks!
Nick

