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This plane will stay on my screen until someone replys
This is an FS9 airplane
I have done this a zillion times and it still ain't right...need someone to walk with me as I do this.....I have only isolated as you can see one prop and assigned animation to prop0_blurred....Ok, discovered that I do export as prop0_slow or something and reimport and then start the model part assignment. ..(see attached) Notice that on the right there are two props..i am not touching that? I just do the assignment on the model parts and export each model part separartely and call it whatever it was slow or still. and assign visibility to them and then export the one model part and call it prop0_slow? (this is an ai martin 404 with only two prop parts and I used 5000 so can I assign prop slow and still...)..so I assign and then export the first model part as say prop0_slow.... as a p3dv4 mdl Then I don't close out MCX...go in and do the same thing to model part2 and change the animation from prop0_blurred to prop0_still and do the same thing to the visibility and then I export it as prop0_still as a p3dv4 mdl.
I am not exiting MCX until the first engine or prop is finished and then I exit and re-import original ai404 mdl not the two mdl's I have created and start again on second engine.
Since I didn't isolate both I need to go back to the orginal mdl and go thru the condition variable and then click on hierarchy and high light the other prop (prop1) and do exactly the same thing as prop0....
Now how do I merge these two props. Do I go back to the original ai404 mdl and do the condition variable again using 5000 to get into the plane and then merge the four parts and then save as a new named mdl..(replacing the original mdl) I still think the visibility is being lost. I have a thousand copies of the original mdl so I can use it instead of renaming..or rename...….think I read somewhere in the thousands post that stuff gets lost if renamed?
The only other question is after I merge and before I save or exit MCX..I go into Material Editor..highlight the prop and do I set as default transparency and use the assigned Frame Buffer and click apply. Now the propellers from the last no go showed up as propellers with a black backdrop behind them. on the mcx blue screen.... this right? I want to see the still props or propellers and then they crank up when when backing up. and taxing.... that's why I am using Prop slow and still? because there are only two propeller parts?
One final question...if the propellers are done right?...if I look at the xml...should there be something written on the "visibility" line. Have never seen anything there? that's why I keep saying..i think the visibility from the model parts is being lost because they are never there if I should reimport say a model part mdl..it is just not there..the animation may still be listed but the visibility says None.
THANK YOU!!!
Bob M.

I have done this a zillion times and it still ain't right...need someone to walk with me as I do this.....I have only isolated as you can see one prop and assigned animation to prop0_blurred....Ok, discovered that I do export as prop0_slow or something and reimport and then start the model part assignment. ..(see attached) Notice that on the right there are two props..i am not touching that? I just do the assignment on the model parts and export each model part separartely and call it whatever it was slow or still. and assign visibility to them and then export the one model part and call it prop0_slow? (this is an ai martin 404 with only two prop parts and I used 5000 so can I assign prop slow and still...)..so I assign and then export the first model part as say prop0_slow.... as a p3dv4 mdl Then I don't close out MCX...go in and do the same thing to model part2 and change the animation from prop0_blurred to prop0_still and do the same thing to the visibility and then I export it as prop0_still as a p3dv4 mdl.
I am not exiting MCX until the first engine or prop is finished and then I exit and re-import original ai404 mdl not the two mdl's I have created and start again on second engine.
Since I didn't isolate both I need to go back to the orginal mdl and go thru the condition variable and then click on hierarchy and high light the other prop (prop1) and do exactly the same thing as prop0....
Now how do I merge these two props. Do I go back to the original ai404 mdl and do the condition variable again using 5000 to get into the plane and then merge the four parts and then save as a new named mdl..(replacing the original mdl) I still think the visibility is being lost. I have a thousand copies of the original mdl so I can use it instead of renaming..or rename...….think I read somewhere in the thousands post that stuff gets lost if renamed?
The only other question is after I merge and before I save or exit MCX..I go into Material Editor..highlight the prop and do I set as default transparency and use the assigned Frame Buffer and click apply. Now the propellers from the last no go showed up as propellers with a black backdrop behind them. on the mcx blue screen.... this right? I want to see the still props or propellers and then they crank up when when backing up. and taxing.... that's why I am using Prop slow and still? because there are only two propeller parts?
One final question...if the propellers are done right?...if I look at the xml...should there be something written on the "visibility" line. Have never seen anything there? that's why I keep saying..i think the visibility from the model parts is being lost because they are never there if I should reimport say a model part mdl..it is just not there..the animation may still be listed but the visibility says None.
THANK YOU!!!
Bob M.
Attachments
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step1.JPG110.6 KB · Views: 191
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Reimport part without closing MCX.JPG110 KB · Views: 209
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exported and saved as prop0_slow.JPG96.9 KB · Views: 179
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exported and saved as prop0_still.JPG110.2 KB · Views: 198
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this is the model folder that i am converting see the two mdl's prop0 slow and still.JPG84.9 KB · Views: 202
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modeldef inside mcx after exporting both mdl's mcx has not been closed yetJPG.JPG115.2 KB · Views: 177
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