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I'm sure a lot of us tried this before, but I wonder if anybody found a solution: using landclass lm textures together with resample ground.
If you don't define a night layer in the resample, the LC night textures are blended through at night. This helps if you don't want to create custom night versions of your resample.
But I always get issues with this: not all LC lm textures are blended correctly, they appear and disappear with no apparent logic, some of them disappear when the user gets nearer, some stay. (see screenshot: the whole area should be covered with lights, not just the left part)
Has anybody found a solution for this?
If you don't define a night layer in the resample, the LC night textures are blended through at night. This helps if you don't want to create custom night versions of your resample.
But I always get issues with this: not all LC lm textures are blended correctly, they appear and disappear with no apparent logic, some of them disappear when the user gets nearer, some stay. (see screenshot: the whole area should be covered with lights, not just the left part)
Has anybody found a solution for this?
