• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Locating The Correct .BGLs

Messages
1,101
Country
unitedkingdom
I am using SBuliderX.

I wish to shorten both the LWM.bgl the VTP.bgl, from what i know FSX doesn't have the same .bgl type as FS2004, Here is my problem, I am attempting to correct both the VTP and the LWM for my airport (EGHD) but cannot locate the files for this area,

Is anybody aware of a list or can inform me of the names of the files im in need of?

Best
 
Hello:

To find the numeric [FSX install path]\Scenery sub-folder location, look up EGHD in the "Base File Information" section of the FSX Deluxe Environment SDK "Terrain and Scenery" document and you'll see that EGHD is in the [FSX install path]\Scenery\0501\Scenery sub-folder.

After a default FSX SDK installation, you'll find the above document here:

"C:\Program Files\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\Environment Kit\Terrain SDK\Terrain and Scenery.html"


An example airport location query is found in this thread:

http://www.fsdeveloper.com/forum/showthread.php?t=9223&highlight=base+file


It is easiest, of course to find the file in a utility such as ADE, AFX or FSX Planner, or in Winfried Orthmann's regional airports list:

http://library.avsim.net/esearch.php?CatID=fsxmisc&DLID=93343

AFX quickly showed me that EGHD is in the FSX APX46140 airport file; related files will be in the " *4614*.bgl " file name series.


As seen in the FSX Deluxe Environment SDK "Terrain and Scenery" document, VTP content is now created as a vector file in FSX using SHP files and a specific requested output type via a GUID parameter passed to SHP2VEC, and is respectively named with a cvx*.bgl file name structure, so you'd be looking for the "cvx4614.bgl".

LWM content is also a type of polygon now created as a vector file in FSX using SHP files and a specific requested output type via a GUID parameter passed to SHP2VEC with various file name prefixes.


It is often best to see what airport structures might need to be considered first before changing the surrounding and/or underlying land class and associated textures or vector line content; many airport changes can simply be done by graphically adjusting aprons and runways etc. in an airport utility such as ADE, AFX or FSX Planner (very sophisticated FSX compatible successors to AFCAD).


Hope this points you in a good direction to get started! :)

GaryGB
 
Last edited:
Back
Top