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FS2004 LOD error

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romania
Hi all
I think this problem is seen frequently. I looked on the forum for some answers but didn’t find any. Maybe some of you can help
It’s like this…I made a large building with 3 levels of LOD: LOD_150, LOD_070 and LOD_ 050 which is a dummy. All LODs are in the same .gmax file. I exported the building via fs2002 gamepack and I get the .x, .asm, .mdl, .xml and the _0.asm files
I drag the .x file over makemdl and when I “START” the conversion it jams. That’s it. No warning no message. I'm sure I didn't do something right however I don't know.
If I export the building without LOD everything works fine. Btw this is for fs9

Before switching to fs2002 SDK I have worked with fs2004 SDK. In that case I obtained the .xml and .mdl files and from there I made my .bgl file, however no tweaking. The LODs worked fine
So the ideea is I want to obtain a LOD object and to tweak my model for removing the shadows.

Andrei
 
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You can still tweak if you use the FS2004 gamepack, you just have to put "Keep=1" (or something like that, I'm going from memory at the moment, do a quick search) in your makemdl.cfg under [options] and it will save the .asm files as it exports the .mdl.

Model tweaker can also remove shadows, but I'm not sure it works on things with LODs. I'm not sure FS2002 even knows what an LOD is...

Jim
 
Thanks Jim
The reason why I’m so much into tweaking is because I want to remove that bloody dynamic shadow. It's a FPS killer. I'm seeing more and more scenerys that exclude the dynamic shadow and replace it with “baked” one…
Haveing LOD and no dynamic shadow is a double touché that I want to achieve

Andrei
 
Hi Andrei,

I am not sure if I understand what you are doing.

If you get a X file and the ASM files already on export. Then you would need to tweak the ASM files, not recompile the X file with MakeMDL. Doing that will only gave you the same output you already have.
 
Hi Arno
This are the steps that I do:
1) I export my .building that has 3 levels of LOD just like I said above
2) I get the .x, .asm, .mdl, .xml and the _0.asm files
3) I drag and drop the .x file over makemdl.exe
4) I want to continue my export but when I press then “Start” button, the fs2002 sdk won't let me.

I want to do this because I want that my final .asm file to have the “ SHADOW_CALL OBJECT_O_SCALE” in order to remove it just like it says in the Wiki

Just like I said before If I don’t add any LODs to my building I can continue my export and get the final .asm file (that has the “ SHADOW_CALL OBJECT_O_SCALE” ) after tweaking I drag it over the BGLC_9.exe and all is fine…

I know that tweaking can be made after the x file has paseed throw the makemdl.exe in order to have the "final version" of the .asm file.

Regards, Andrei
 
<sigh>

1) I export my .building that has 3 levels of LOD just like I said above
2) I get the .x, .asm, .mdl, .xml and the _0.asm files

3. Ignore the .x file completely! Tweak the .asm files!
4. Compile the tweaked .asm files to generate your .bgl.
 
I made it!!! :D
I have followed Dick's indication on this thread
http://www.fsdeveloper.com/forum/showthread.php?t=270&highlight=kill+shadow

After I got my "xxx.bgl" file with BGLC_9 I rename it as xxx.mdl. Then I got my final .bgl.
So no shadows + LOD = FPS friendly

Next step is to delete all the polys that I don't need from my .gmax file like the base polygon of the buildings...

Thank you gentlemen


Andrei


BTW Dick's indication should be but in the wiki. It's good stuff right there
 
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