I have been making some models of varying complexity and adding LODs of 100 40 and 10 with SBuilderX but it's confusing me to what each LOD actually means.
I thought 40 was related to 40 pixels, but in FSX LOD 40 is showing up a lot closer than what I estimate to be 40 of my screens pixels.
In the SBuilderX settings for LOD creation there are options such as LODresolution and multiplier etc. is there a tutorial on what each of these options do in detail?
I am finding that even LOD 10 is much too close visually to reduce the polygon count of my models without destroying their appearance. I am almost tempted to leave LOD's out completely but the scenery is a commercial project and one that I want to be as efficient as possible.
Any help with how other modellers get the best LOD results?
I thought 40 was related to 40 pixels, but in FSX LOD 40 is showing up a lot closer than what I estimate to be 40 of my screens pixels.
In the SBuilderX settings for LOD creation there are options such as LODresolution and multiplier etc. is there a tutorial on what each of these options do in detail?
I am finding that even LOD 10 is much too close visually to reduce the polygon count of my models without destroying their appearance. I am almost tempted to leave LOD's out completely but the scenery is a commercial project and one that I want to be as efficient as possible.
Any help with how other modellers get the best LOD results?

