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Hi all,
i joined Fsdev a while ago, but never posted here before.
Not really a novice (i released an f27 a few years ago and have been working on an AN72 for ages. I now am trying to create a new version of the F27), but i just cannot seem to get decent results with lofting.
I'm trying to create a vertical stabilizer tip using the lofting method:
In side view i created a path line.
In top view i selected the appropriate edges of the stabilizer and created a shape from them.
(ignore the green line, it is from a backdrop polygon)
I cannot for the life of me get a decent loft out of this, i tried all sorts of things from adjusting the pivots of the shape and path (both in local and in view mode) to adjusting the first vertices of both shapes.
For some reason always the orientation is off, the loft is jumping in all sorts of directions and positions or the normals are screwed up.
So i tried to go back to the basics and drew two simple shapes and experimented with that. I got a kind of okay loft out of that but the loft still lies a lot of distance above the shape...
Also i am unable to change the orientation of the shape on the path in the loft, it just seems that i am missing the obvious here...
Been at it for two nights now, so i'm getting kind of desperate here.
Can someone please explain how to create a decent loft and how to use the pivots etc??
I did find an old post over at ffds which referred to this tutorial:
http://www.cgarchitect.com/upclose/article2_TB.asp
There is mention of pivots and their relation to a loft:
"The orientation of the shape on the path is a bit more complex. I'll talk you through it here and show an example, then discuss it in more detail later. The local Z axis of the shape aligns itself "down" the path and the local Y axis of the shape aligns with the local Z axis of the path."
But i don't really understand what he means by this, and there is no discussion in more detail to be found further on in the tutorial.
Of course i experimented with all sorts of pivot positions and orientations but i just cannot get a finger behind the principle of all this.
Also i still had an old pdf tutorial from the late Gerard vd Harst on creating a wing in Gmax, but following those steps in my model did not result in success.
Hopefully someone can help me
...
i joined Fsdev a while ago, but never posted here before.
Not really a novice (i released an f27 a few years ago and have been working on an AN72 for ages. I now am trying to create a new version of the F27), but i just cannot seem to get decent results with lofting.
I'm trying to create a vertical stabilizer tip using the lofting method:
In side view i created a path line.
In top view i selected the appropriate edges of the stabilizer and created a shape from them.
(ignore the green line, it is from a backdrop polygon)
I cannot for the life of me get a decent loft out of this, i tried all sorts of things from adjusting the pivots of the shape and path (both in local and in view mode) to adjusting the first vertices of both shapes.
For some reason always the orientation is off, the loft is jumping in all sorts of directions and positions or the normals are screwed up.
So i tried to go back to the basics and drew two simple shapes and experimented with that. I got a kind of okay loft out of that but the loft still lies a lot of distance above the shape...
Also i am unable to change the orientation of the shape on the path in the loft, it just seems that i am missing the obvious here...
Been at it for two nights now, so i'm getting kind of desperate here.
Can someone please explain how to create a decent loft and how to use the pivots etc??
I did find an old post over at ffds which referred to this tutorial:
http://www.cgarchitect.com/upclose/article2_TB.asp
There is mention of pivots and their relation to a loft:
"The orientation of the shape on the path is a bit more complex. I'll talk you through it here and show an example, then discuss it in more detail later. The local Z axis of the shape aligns itself "down" the path and the local Y axis of the shape aligns with the local Z axis of the path."
But i don't really understand what he means by this, and there is no discussion in more detail to be found further on in the tutorial.
Of course i experimented with all sorts of pivot positions and orientations but i just cannot get a finger behind the principle of all this.
Also i still had an old pdf tutorial from the late Gerard vd Harst on creating a wing in Gmax, but following those steps in my model did not result in success.
Hopefully someone can help me

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