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Hello Guys,
I was wondering if someone would be interested in creating a dll gauge that run inside the sim that will be communicating with our C# application to read and write local variables and other sim data/method of the P3D SDK if needed.
I'm currently looking at P3Dv4's SDK and I found that PDK seems to be more low level coded in P3Dv4 which allow faster interactions. I think it would be interesting if that's true to use PDK for the DLL project and then communicate to our C# application using System.IO.Pipes which work great already for some of our other projects.
If you have a better way to communicate between C# and the DLL let me know.
Attached is a sample of System.IO.Pipes in C# that we are currently using to communicate between 2 C# application and I think it work just fine for our purpose with this DLL project.
I would like to know if this is something you would be interested in and how much would it cost for this simple gauge. We would like to get it ideally within 2 weeks from now.
Best regards,
I was wondering if someone would be interested in creating a dll gauge that run inside the sim that will be communicating with our C# application to read and write local variables and other sim data/method of the P3D SDK if needed.
I'm currently looking at P3Dv4's SDK and I found that PDK seems to be more low level coded in P3Dv4 which allow faster interactions. I think it would be interesting if that's true to use PDK for the DLL project and then communicate to our C# application using System.IO.Pipes which work great already for some of our other projects.
If you have a better way to communicate between C# and the DLL let me know.
Attached is a sample of System.IO.Pipes in C# that we are currently using to communicate between 2 C# application and I think it work just fine for our purpose with this DLL project.
I would like to know if this is something you would be interested in and how much would it cost for this simple gauge. We would like to get it ideally within 2 weeks from now.
Best regards,
