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Hi everyone!
Not a project recruitment, more of a self advertisement.
Does any scenery development team need another developer to join them? I am available for paid work
I have been creating scenery since FS9, working with teams such as IDS, Aerosoft, Orbx, Gaya, FSDreamTeam, UK2000, Eiresim.
Apart from being under management under those teams during certain specific projects, I have always been a solo developer so I can manage all tasks myself, from snooping a scenery, developing the scenery, writing manuals, advertising, testing and publishing.
Honestly, I feel like a loose cannon when I'm working by myself, for myself, because my personal limits forever change. For example, my recent release of Donegal should never have included an interior and should have been a quick side project whilst working on a much larger airport, but being on my own, I constantly pushed the bar back to add more and more than what I initially wanted.
I do work great in a team and when I'm working to a basic set structure.
I look forward to speaking to any of you.
Not a project recruitment, more of a self advertisement.
Does any scenery development team need another developer to join them? I am available for paid work
I have been creating scenery since FS9, working with teams such as IDS, Aerosoft, Orbx, Gaya, FSDreamTeam, UK2000, Eiresim.
Apart from being under management under those teams during certain specific projects, I have always been a solo developer so I can manage all tasks myself, from snooping a scenery, developing the scenery, writing manuals, advertising, testing and publishing.
Honestly, I feel like a loose cannon when I'm working by myself, for myself, because my personal limits forever change. For example, my recent release of Donegal should never have included an interior and should have been a quick side project whilst working on a much larger airport, but being on my own, I constantly pushed the bar back to add more and more than what I initially wanted.
I do work great in a team and when I'm working to a basic set structure.
I look forward to speaking to any of you.
