• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSXA LSGG Traffic flow problem

Messages
47
Country
netherlands
Hey everyone,

I'm working on LSGG with ADE. I'm having traffic flow problems at LSGG. (this probably is also occurring at the default airport. The causes is the failing AI engine of FSX. But I hope there is a solution for it.

the problem;

Arriving traffic(red line) uses the first exit(Bravo) and will and up on taxiway Alpha. This is also the taxiway departing traffic uses to go to the hold short point of runway 23, simply because this is the only taxiway over there. If a arriving traffic is on Alpha, the AI engine will send departing traffic via the runway(Blue line) around the other traffic on Alpha. This is not very realistic. In real life arriving traffic will go off the second exit(Charlie). To mimic this i made Bravo fake. But this has another side effect. It takes a bit longer to vacate, resulting in more go-around’s. And when that traffic finally landed it disappears(something like 2 out of 10 aircraft, pretty random) before exiting the runway. My guess is that that particular aircraft was already scheduled to depart. It isn't because there ain't enough open parking spots because half is only occupied.

lsgg3b.jpg


Has any one a better solution?

cheers,

Victor
 
Last edited:
The AI engine always favours apron paths / taxiways rather than runway centre-lines, so you can prevent landing aircraft turning at Bravo by connecting an apron path from the centre-line west of Bravo to Charlie.
 
Back
Top