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making a .exe file

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us-florida
I am about 95% finished a scenery that i am doing and i was wondering how would i go about creating a .exe file to automatically install the scenery? I think it would be really cool if i could get just one .exe file then just let it install the scenery automatically

If you have any answers then please, please, tell me how.

Chris
 
Hi Chris,

You would have to create an installer for this. There are different packages that allow you to do this, for my tools I use the Inno installer.

But if you want that the installer automatically adds the scenery to the scenery.cfg file as well, things get a little more complicated. You would probably have to write some scripts to get that working or so.

Also remember that not everybody likes automatic installer (I am not a huge fan of them either). So if you scenery is not really complex, it might be much more efficient to just offer a ZIP file containing all the BGL files and textures.
 
Another option that works great is to create a batch file with dos commands that would produce the folders and do the copy and paste....Create that and make it an option...folks can manually install or use the batch.

Bob
 
Lately i was fooling around with ClickOnce and wasted a day trying to make an installer for my current addon that actually works.

I finally gave up and found NSIS (due to a hint on the MSDN website), an open source script based installer system which generates self extracting and installing systems. I found the result very neat.

http://nsis.sourceforge.net
 
I have used installers with some of my stuff, but I tend to agree with Arno that a lot of FS people do not like them very much. so by and large I just release a zip with everything in including any folders which are needed to get things going and can't be created by the application if needed.

Not tried NSIS but it looks an interesting tool.
 
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