I will need to test this further, but AFAIK, we may need to make some custom CVX Vectors for your Terrain.Cfg.
Notice the use of "FlattenMode=flat" in Terrain.Cfg for CVX Vectors that may allow them to be hijacked by ARPs,
// Airport Backgrounds (FSX) - Flatten
[Texture.266]
Name=Airport_Backgrounds_Flatten
Color=FFFFFF00
guid={47D48287-3ADE-4FC5-8BEC-B6B36901E612}
FlattenMode=flat
FlattenPriority=51000
LandClassRemapType=none
ExcludeAutogen=No
RenderToTexture=No
RenderPriority=20000
Water=No
It may be a custom definition with FlattenMode=none in Terrain.Cfg disallows ARP hijacking of a terrain mesh clinging attribute
https://learn.microsoft.com/en-us/previous-versions/microsoft-esp/cc526967(v=msdn.10)
GaryGB
Notice the use of "FlattenMode=flat" in Terrain.Cfg for CVX Vectors that may allow them to be hijacked by ARPs,
// Airport Backgrounds (FSX) - Flatten
[Texture.266]
Name=Airport_Backgrounds_Flatten
Color=FFFFFF00
guid={47D48287-3ADE-4FC5-8BEC-B6B36901E612}
FlattenMode=flat
FlattenPriority=51000
LandClassRemapType=none
ExcludeAutogen=No
RenderToTexture=No
RenderPriority=20000
Water=No
It may be a custom definition with FlattenMode=none in Terrain.Cfg disallows ARP hijacking of a terrain mesh clinging attribute
https://learn.microsoft.com/en-us/previous-versions/microsoft-esp/cc526967(v=msdn.10)
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GaryGB
Last edited:

