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i want to improve a small area of scenery in my mission, part of the front wall of El Capitan. i'm learning blender so would prefer to use that.
so i create a grid mesh so i can deform it to the approx shape of the terrain, then i assign a material then i load a texture (hi res photo of part of el cap)
when i render it, i see the texture repeated in every square of the mesh, not spread out over the whole surface. clearly i know nothing about blender. can someone point me in the right direction how to fix that.
then next question, what steps would i need to make a .mdl out of this? i have the plugin installed already and and can import/export .3ds models to .mdl i've found online with textures already, just don't really get the texturing process
thx
UPDATE, i think i may have figured out that to this video on speed
so i'm working on it now, will make a video when done
so i create a grid mesh so i can deform it to the approx shape of the terrain, then i assign a material then i load a texture (hi res photo of part of el cap)
when i render it, i see the texture repeated in every square of the mesh, not spread out over the whole surface. clearly i know nothing about blender. can someone point me in the right direction how to fix that.
then next question, what steps would i need to make a .mdl out of this? i have the plugin installed already and and can import/export .3ds models to .mdl i've found online with textures already, just don't really get the texturing process
thx
UPDATE, i think i may have figured out that to this video on speed
so i'm working on it now, will make a video when done
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