• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

making a small scenery object with blender

Messages
112
Country
unitedkingdom
i want to improve a small area of scenery in my mission, part of the front wall of El Capitan. i'm learning blender so would prefer to use that.

so i create a grid mesh so i can deform it to the approx shape of the terrain, then i assign a material then i load a texture (hi res photo of part of el cap)

when i render it, i see the texture repeated in every square of the mesh, not spread out over the whole surface. clearly i know nothing about blender. can someone point me in the right direction how to fix that.

then next question, what steps would i need to make a .mdl out of this? i have the plugin installed already and and can import/export .3ds models to .mdl i've found online with textures already, just don't really get the texturing process

thx

UPDATE, i think i may have figured out that to this video on speed

so i'm working on it now, will make a video when done
 
Last edited:
If you have mapped your texture but still cannot see it correctly when render (blender render) then open texture tab and in mapping bar set coordinates to UV. See this screenshot
With Blender2FSX tool you can export to .X for FSX only. With exported .X file you are free to go to MCX and get your .MDL from there.
 
i want to improve a small area of scenery in my mission, part of the front wall of El Capitan. i'm learning blender so would prefer to use that.

so i create a grid mesh so i can deform it to the approx shape of the terrain, then i assign a material then i load a texture (hi res photo of part of el cap)

when i render it, i see the texture repeated in every square of the mesh, not spread out over the whole surface. clearly i know nothing about blender. can someone point me in the right direction how to fix that.

so i'm working on it now, will make a video when done

Hi Steveh2112!

Here is a small video that I made to help explain texturing to Mr. Rohn. I hope the video helps.

Link to Video:

Thanks Krispy1001:)
 
i made a video showing what i've worked out so far.

how to make a small scenery area object for FSX with Blender and ModelConverterX
part 1 is creating a mesh from scratch, texture mapping it, deforming it, making the .BGL and .dds files, loading and placing in FSX
 
can i do mesh editing in texture paint mode?

i made a mesh, texture mapped it, look at in texture paint mode and it looks good (see video above).

i know i can switch into edit mode, select a vertex or face, move it around to create surface contours to match my image texture, then go back to texture paint mode (tab key) to see how it looks.

what i would really like is to be in texture paint mode and have the editable mesh shown on top of the image and be able to manipulate the mesh and therefore the texture, in real time.

is this possible?

thanks
 
Back
Top