I have been trying the technique of creating ground polys using 3d models for FS2004 (to avoid the nasty flickering). Now, I know most people use GMAX but I've always been confused by that program so I am using FSDS.
What I have achieved so far is
a: made the 3d model in FSDS and exported as an x file
b: used the FS2002 makemdl to create the asm files
c: edited the asm file to delete SHADOW_CALL and change ADDOBJ to ADDCAT
d: used Richard Ludowises BGLC_9.exe to compile the asm back into a bgl
All works well with none of the awful flickering.
My problem is this. In step b: the FS2002 makemdl insists that I enter the coords for where I want the object to go. I'd like to create just a mdl file which I could then stick into a library so I can place multiple copies of the mdl wherever I like. Is this possible? If so, how? Can I edit the asm to do this? and if so how?
If not, how would I go about merging multiple bgls generated by the fs2002 makemdl as it seems to me that I would have to create individual bgls for each object.
What I have achieved so far is
a: made the 3d model in FSDS and exported as an x file
b: used the FS2002 makemdl to create the asm files
c: edited the asm file to delete SHADOW_CALL and change ADDOBJ to ADDCAT
d: used Richard Ludowises BGLC_9.exe to compile the asm back into a bgl
All works well with none of the awful flickering.
My problem is this. In step b: the FS2002 makemdl insists that I enter the coords for where I want the object to go. I'd like to create just a mdl file which I could then stick into a library so I can place multiple copies of the mdl wherever I like. Is this possible? If so, how? Can I edit the asm to do this? and if so how?
If not, how would I go about merging multiple bgls generated by the fs2002 makemdl as it seems to me that I would have to create individual bgls for each object.

