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Hey all,
I seem to be having some trouble in making materials transparent according to the alpha channel in the assigned texture. I added an alpha channel in photoshop and saved as bmp, as I read somewhere that png doesn't actually support an alpha channel. I saved them as DDS as well, for later use in P3D. However, when I assign the texture to the material, they don't actually make the material transparent. My feeling is that the alpha is read properly, and it seems the textures are made to be transparent on top of the material, but the material itself does not become transparent at the necessary places. When I click "view alpha" in the texture pane, it does show the alpha, and I can toggle the alpha on or off which changes how the texture in the viewport looks. Hence I'm pretty sure the texture is becoming transparent where required - but the material is not. See the attached shot for what I'm seeing in the viewport. The lines are all red due to the materiel being assigned a solid red color so I can easily identify it in MCX, but I don't actually want to see it while I'm working on these things in Blender.

So I'm a little confused. Am I trying to do something that can't actually be done, or am I simply doing something wrong? Any help would be appreciated!
I seem to be having some trouble in making materials transparent according to the alpha channel in the assigned texture. I added an alpha channel in photoshop and saved as bmp, as I read somewhere that png doesn't actually support an alpha channel. I saved them as DDS as well, for later use in P3D. However, when I assign the texture to the material, they don't actually make the material transparent. My feeling is that the alpha is read properly, and it seems the textures are made to be transparent on top of the material, but the material itself does not become transparent at the necessary places. When I click "view alpha" in the texture pane, it does show the alpha, and I can toggle the alpha on or off which changes how the texture in the viewport looks. Hence I'm pretty sure the texture is becoming transparent where required - but the material is not. See the attached shot for what I'm seeing in the viewport. The lines are all red due to the materiel being assigned a solid red color so I can easily identify it in MCX, but I don't actually want to see it while I'm working on these things in Blender.

So I'm a little confused. Am I trying to do something that can't actually be done, or am I simply doing something wrong? Any help would be appreciated!
