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Manipulating a riverbank

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3
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austria
Hello Community :)

This is my first post and so I want to introduce myself before posting my problem :

My name is Juergen, I´m living in Vienna/Austria and with a friend of mine (Mattes from Cologne/Germany) I run a small flightsimmer-simmerboard ("Friendly Flusi", http://flusi.movie2digital.de )

Some weeks ago we started to create a "Friendly Flusi Base" for FS9, an airport nearby a lake. Bambi_007 (yeah, she´s also part of "my" community :) ) choosed Vogtareuth in Bavaria and began to build a very nice and also challanging airport, thanks again to Sandra !
Now it´s up to me to set some buildings and infrastructure on our base (EZ-Scenery). But before I can do this I need your help :

For users with default landclass (in FS9 and also FSX) it looks like this :

homebase1nr3.jpg


But for users with Ultimate Terrain Europa and also German Landmarks/Riverset it looks like that :





As you can see....the riverbank -according to accurate landclass data- causes some "wet" runways and taxiways :eek: :p

I searched the web and some forums and tried o find knowhow, but ...hu, what a bloody beginner I am :rolleyes: Running a simmerboard is nothing against manipulating some landclass files :) My last attempt was a non functional .bgl which I created via EZ-Landclass.

However, could anybody please link an absolutely bloddy-newbie-noob-compatible tutorial how to manipulate this files ? And which program I ought to use ? I even don´t know which program would be best to do so.
Maybe it´s snip with two fingers for a professional, but for me it seems to be a months workload :(

Please help to fix this problem

Many thanks in advance

Juergen
 
Last edited:
Many thanks for your hint, I suppose that´s exactly that tool I was looking for :)
I´ll try and report ;)

Regards
Jürgen

PS : Pls accept my apologies for delayed reply
 
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