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I have created two separate scenery objects with Blender (v3.6) and some faces I have assigned a 'base color' material which do not display correctly in MSFS2020.
One object, a ramp (see image below) has the walkway as near black which either displays as white or no color in MSFS2020. Yet in the same object the hand rails also have a 'base color' material set to a mid gray colour which does display correctly.
The other object has a life buoy with base color mid red and the 'hanger' for it with a base color of black also both display as white or no color.
What am I doing wrong?
One object, a ramp (see image below) has the walkway as near black which either displays as white or no color in MSFS2020. Yet in the same object the hand rails also have a 'base color' material set to a mid gray colour which does display correctly.
The other object has a life buoy with base color mid red and the 'hanger' for it with a base color of black also both display as white or no color.
What am I doing wrong?
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