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Hi Arno,
not sure if this question has come up before: Is there a chance you could change the material names, using the Albedo/Diffuse texture slot instead of assigning mat1, mat2,...?
Usually, MCX does that, but if a model is converted into another format (for example from gltf into x), the naming for some reason gets lost.
There's also an issue with naming in x files, where MCX adds a 0 at the end of the material name, which creates issues with the ground wizard, mostly with the saving of the mpg files, as the 0 isn't stored in the mgp file, and when you next process the same file, trying to load your settings, the names don't match. Would be great if you could look into this.
not sure if this question has come up before: Is there a chance you could change the material names, using the Albedo/Diffuse texture slot instead of assigning mat1, mat2,...?
Usually, MCX does that, but if a model is converted into another format (for example from gltf into x), the naming for some reason gets lost.
There's also an issue with naming in x files, where MCX adds a 0 at the end of the material name, which creates issues with the ground wizard, mostly with the saving of the mpg files, as the 0 isn't stored in the mgp file, and when you next process the same file, trying to load your settings, the names don't match. Would be great if you could look into this.
