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MSFS20 Material problem when using Normal and AO/Roughness/Metallic Map

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spain
After following the SDK documentation, I have managed to create my own material asset and create a new material.

As you can see in the images, when I insert the Albedo map, the material works perfectly. But if I place the normal map or the AO / Rougness / Metallic map, the material is no longer displayed correctly and only the lines seen in the photo can be seen.

The problem is clear that it is in the Normal map or in the AO / Roughness / Metallic map, the same thing happens to me adding them together or separately.

In the configuration photo you can see the export properties.

I would swear I export it correctly, but for some reason it doesn’t work.

Have any of you had this problem and / or know how to solve it?

Thanks

p1.jpg
p2.jpg
p3.PNG
 
Double check your normals (faces up)... then double check that your normal map doesn't have an alpha.
 
Last edited:
Double check your normals (faces up)... then double check that your normal map doesn't have an alpha.
I didnt add any mesh so normals from the mesh is up to the SDK polygon or apron.
I will check the Alpha map from my material.

Thanks!
 
If there was no mesh how did you place the texture maps? Polygons or faces are mesh and if not placed faced correctly ( in this case) the normal map could appear backwards.
 
Finally Albedo Map and Metal/Roughness/AO Map worked.

But Normal Map is still giving me problems.

I have tried the Normal map in 16bits and 8 bits and same result.

normalmap.PNG


PD. I have noticed that Metal/Roughness/AO Map only works in 8bits (at least on my testings)
 
If there was no mesh how did you place the texture maps? Polygons or faces are mesh and if not placed faced up ( in this case) the normal map could appear backwards.
Im using SDK tools to create the apron and polygons, i am not importing any 3D model.
 
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