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Hey Arno,
small idea for implementation, which would expand on the awesome material template feature.
Heavily relying on MCX for processing the .X file after export from MAX. Usually this involves tweaking material settings, adding texture maps, etc..etc..When files are big, with more than 15-20 materials the whole process starts taking more than 20 minutes for a single export .
My proposed solution would be to save off a material template for a given model, similarly to what is being currently done with the .MGP file on the ground polygon wizzard. The worklfow would be as follows:
1. Load .X/MDL into MCX
2. Assign desired properties into materials (including additional night/spec/bump maps)
3. Load material template editor and save a 'model material template' file (.mmt if you'd like..lol)
4. Close MCX
5. Re-load the same .X/MDL into MCX and apply (or load) the .mmt from before and get all your material settings without any manual input.
Hope you guys find this interesting, and Arno, hopefully you can tell me it's feasible?!?
small idea for implementation, which would expand on the awesome material template feature.
Heavily relying on MCX for processing the .X file after export from MAX. Usually this involves tweaking material settings, adding texture maps, etc..etc..When files are big, with more than 15-20 materials the whole process starts taking more than 20 minutes for a single export .
My proposed solution would be to save off a material template for a given model, similarly to what is being currently done with the .MGP file on the ground polygon wizzard. The worklfow would be as follows:
1. Load .X/MDL into MCX
2. Assign desired properties into materials (including additional night/spec/bump maps)
3. Load material template editor and save a 'model material template' file (.mmt if you'd like..lol)
4. Close MCX
5. Re-load the same .X/MDL into MCX and apply (or load) the .mmt from before and get all your material settings without any manual input.
Hope you guys find this interesting, and Arno, hopefully you can tell me it's feasible?!?
