• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Materials without bitmap in 3ds Max

mendiola_loyola

Resource contributor
Messages
520
Country
peru
Dear All:

Can i apply a material without texture to a 3ds max model?

I just want to create a material with rgb color an apply it to my model.

I'm using FSX SDK.

Thanks.
Alfredo Mendiola Loyola
Lima Perú
 
Hi Alfredo,

Yes, just create a FlightSimX material as you would always do and then don't add a diffuse map. Only set the diffuse color of the material.

But if you have read the blog posts by Adrian Wood, you would have read that usually it is better to use textures for everything. So if you need a fixed colour it is better use a small (for example 4x4) area of your texture to define that colour.
 
Error Message exporting 3ds model to .x

Dear Arno:

When i'm exporting the 3ds max model to x model i get the following message "Error, there are faces with bitmaps and another faces without bitmaps", after that message i get the x model, but i'm not sure whether the generated x files are correct or corrupted.

Can you help me?

Thanks.
Alfredo Mendiola Loyola
Lima Perú
 
The only way to see if the X is corrupted, you need to build a .BGL from it drop it in your fsx and have a look.

Anyway you shall use a small texture as Arno was telling you.
 
Hi,

That error is not really an error as far as I know, it is more a kind of warning.

Anyway you shall use a small texture as Arno was telling you.

To prevent confusing, I am not suggesting to use a small texture, you should use a piece of another big texture sheet for this. If you would make a small 4x4 texture for this it would be just as bad for the performance as using no texture. You only get a benefit if you keep down the amount of textures (drawcalls).
 
Hi,

That error is not really an error as far as I know, it is more a kind of warning.

Arno, you are correct its just a warning I never was using objects whit out textures but for a animation test I was giving it a go.
 
Back
Top