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Hey all,
Well, I have been moving smoothly along in my adaptation to the move to Max until yesterday evening.
I went to create Plexi for the project and found Max 2008 to be so far different in Materials Management and Editing and Setup.
After a long while of trying to find the Opacity slider, then trying to get the Material to be seen in the FSX Tools Material Shader Editor, I still wound up with what appears to be a glowing white orb instead of Plexi in FSX.
The sliders 'tall page' Material Editor page from Gmax is no where in the new Max 2008. In Max 2008, you basically have combined the entire library of your project into the top of the ME (material editor) and the adjustable settings are not in it like in the FSX Materials in Gmax.
Now, when I attached a new Material to a part in the aircraft Scene, it did then appear in the new FSX Tools Shader page. I could then click and add the various Spec's and Lightmaps, etc, that would go in the 'Material stacks' for a single FSX material.
But..........
How does one set all the new various settings for things, like Ambient and Specular sliders and so fourth?
Has someone written a tutorial on this? The tutorial I have in my FSX SDK is for Gmax. Is there a seperate location for Max materials creation for FSX?
Forgive my battery of questions.
I pray this doesnt take a week. All I want is Plexi, Chrome, and normal textures for the plane, lol... I think I may be having to relearn all of this via all new controls and interfaces.
<--- 'hello, is this the International Eyebrow restoration clinic in Switzerland? Yes! Great... I would like to order a 3 years supply of anti-graying Eyebrow ointment, and could you throw in the Eyebrow anti-jettisonning formula also? Yes, 3 years supply. I seem to go through a 1 year supply in about a month lately... Thankyou...'
Bill
Well, I have been moving smoothly along in my adaptation to the move to Max until yesterday evening.
I went to create Plexi for the project and found Max 2008 to be so far different in Materials Management and Editing and Setup.
After a long while of trying to find the Opacity slider, then trying to get the Material to be seen in the FSX Tools Material Shader Editor, I still wound up with what appears to be a glowing white orb instead of Plexi in FSX.
The sliders 'tall page' Material Editor page from Gmax is no where in the new Max 2008. In Max 2008, you basically have combined the entire library of your project into the top of the ME (material editor) and the adjustable settings are not in it like in the FSX Materials in Gmax.
Now, when I attached a new Material to a part in the aircraft Scene, it did then appear in the new FSX Tools Shader page. I could then click and add the various Spec's and Lightmaps, etc, that would go in the 'Material stacks' for a single FSX material.
But..........
How does one set all the new various settings for things, like Ambient and Specular sliders and so fourth?
Has someone written a tutorial on this? The tutorial I have in my FSX SDK is for Gmax. Is there a seperate location for Max materials creation for FSX?
Forgive my battery of questions.
I pray this doesnt take a week. All I want is Plexi, Chrome, and normal textures for the plane, lol... I think I may be having to relearn all of this via all new controls and interfaces.
<--- 'hello, is this the International Eyebrow restoration clinic in Switzerland? Yes! Great... I would like to order a 3 years supply of anti-graying Eyebrow ointment, and could you throw in the Eyebrow anti-jettisonning formula also? Yes, 3 years supply. I seem to go through a 1 year supply in about a month lately... Thankyou...'
Bill


