I would keed the invisible / transparent Face / Cube separate from your light object geometry.
Since you are working in MSFS 2020, I am not sure if Arno's recent feature added to MCX for glTF output in the context of LODs targeting MSFS 2024, still applies to 2020 output.
IIRC, depending on a MCX Option setting and whether we have supplied LODs for glTF objects, MCX' very helpful feature will fall back to output of a large invisible Face / Cube attached as a ModelPart in MCX' Heirarchy Editor (not sure if it shows in MCX' 3D preview), which effectively allows display at a greater distance.
It may be ideal for what you are currently trying to 3D model, although IIRC, Arno had implemented it to assist with timely porting of MSFS 2020 single LOD 3D objects over to 2024 on a temporary basis, until an easier and affordable solution evolves further for that task in MSFS 2024 SDK development.
Perhaps Arno might explain that relatively new feature a bit more, and clarify whether it applies to output of single LOD glTFs targeting MSFS 2020 as well as 2024 ?
I'm still on the road without access to a 'real' computer so finding the thread that discusses that feature is not feasible until my return tonight.
However, this thread may also have particularly useful info:
https://www.fsdeveloper.com/forum/threads/msfs-scenery-lights.455868/
GaryGB