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ModelConverterX will just use the texture mapping it find on your model. So if you have tiled the texture that will show in the preview as well.

Hi,
That's right, if you set the material setting to clamp it won't display correctly in ModelConverterX, that is something I still have to implement. I'll put it on the list.

Ahhh,... ok... That's kinda of important if you have to create "_lm" especially if you have to find the right combinations etc.

Hi,
I am not sure if I fully understand already. For creating a normal night texture there should be nothing wrong at the moment. Only when you want to change the material settings to clamp the texture the result as shown is not correct in the preview. But that would affect both day and night textures.

Hi Doug,
Normally the day and night texture tile the same. So if you make sure you use the same base texture for them, there should not be visual problems.