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Hi Arno,
I'm afraid there seems to be a bug in the latest dev release.
I tried to use the batch converter (add empty LOD), and get the following error:
I'm afraid there seems to be a bug in the latest dev release.
I tried to use the batch converter (add empty LOD), and get the following error:
Code:
System.InvalidOperationException: Dieser BackgroundWorker ist derzeit ausgelastet und kann nicht mehrere Aufgaben gleichzeitig ausführen.
bei System.ComponentModel.BackgroundWorker.RunWorkerAsync(Object argument)
bei ASToFra.ModelConverterX.MainWindow.ImportObject(String filename, Int32 batchCount)
bei ASToFra.Interfaces.EventDistributor.OnImportObject(String filename)
bei ASToFra.ModelConverterX.BatchConvertForm.RaiseImportObject(String filename)
bei ASToFra.ModelConverterX.BatchConvertForm.ImportObjectModel()
bei ASToFra.Interfaces.SceneryChanged.Invoke(Scenery scen)
bei ASToFra.Interfaces.EventDistributor.OnSceneryChanged(Scenery scen)
bei ASToFra.ModelConverterX.MainWindow.RaiseSceneryChanged(Scenery scen)
bei ASToFra.ModelConverterX.MainWindow.UpdateFormBeforeImport(String fileName, Int32 batchCount)
bei ASToFra.ModelConverterX.MainWindow.ImportObject(String filename, Int32 batchCount)
bei ASToFra.Interfaces.EventDistributor.OnImportObject(String filename)
bei ASToFra.ModelConverterX.BatchConvertForm.RaiseImportObject(String filename)
bei ASToFra.ModelConverterX.BatchConvertForm.ImportObjectModel()
bei ASToFra.Interfaces.SceneryChanged.Invoke(Scenery scen)
bei ASToFra.Interfaces.EventDistributor.OnSceneryChanged(Scenery scen)
bei ASToFra.ModelConverterX.MainWindow.RaiseSceneryChanged(Scenery scen)
bei ASToFra.ModelConverterX.MainWindow.UpdateFormBeforeImport(String fileName, Int32 batchCount)
bei ASToFra.ModelConverterX.MainWindow.ImportObject(String filename, Int32 batchCount)
bei ASToFra.Interfaces.EventDistributor.OnImportObject(String filename)
bei ASToFra.ModelConverterX.BatchConvertForm.RaiseImportObject(String filename)
bei ASToFra.ModelConverterX.BatchConvertForm.ImportObjectModel()
bei ASToFra.Interfaces.SceneryChanged.Invoke(Scenery scen)
bei ASToFra.Interfaces.EventDistributor.OnSceneryChanged(Scenery scen)
bei ASToFra.ModelConverterX.MainWindow.RaiseSceneryChanged(Scenery scen)
bei ASToFra.ModelConverterX.MainWindow.UpdateFormBeforeImport(String fileName, Int32 batchCount)
bei ASToFra.ModelConverterX.MainWindow.ImportObject(String filename, Int32 batchCount)
bei ASToFra.Interfaces.EventDistributor.OnImportObject(String filename)
bei ASToFra.ModelConverterX.BatchConvertForm.RaiseImportObject(String filename)
bei ASToFra.ModelConverterX.BatchConvertForm.ImportObjectModel()
bei ASToFra.Interfaces.SceneryChanged.Invoke(Scenery scen)
bei ASToFra.Interfaces.EventDistributor.OnSceneryChanged(Scenery scen)
bei ASToFra.ModelConverterX.MainWindow.RaiseSceneryChanged(Scenery scen)
bei ASToFra.ModelConverterX.MainWindow.UpdateFormBeforeImport(String fileName, Int32 batchCount)
bei ASToFra.ModelConverterX.MainWindow.ImportObject(String filename, Int32 batchCount)
bei ASToFra.Interfaces.EventDistributor.OnImportObject(String filename)
bei ASToFra.ModelConverterX.BatchConvertForm.RaiseImportObject(String filename)
bei ASToFra.ModelConverterX.BatchConvertForm.ImportObjectModel()
bei System.Windows.Forms.Control.OnClick(EventArgs e)
bei System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.ButtonBase.WndProc(Message& m)
bei System.Windows.Forms.Button.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Geladene Assemblys **************
mscorlib
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5466 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll.
----------------------------------------
ModelConverterXLaunch
Assembly-Version: 1.0.0.0.
Win32-Version: 1.4.0.0.
CodeBase: file:///E:/FS/Scenery-Design/ModelConverterX/ModelConverterX.exe.
----------------------------------------
ModelConverterX
Assembly-Version: 1.0.0.0.
Win32-Version: 1.4.0.0.
CodeBase: file:///E:/FS/Scenery-Design/ModelConverterX/ModelConverterX.DLL.
----------------------------------------
System.Windows.Forms
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Drawing
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
Interfaces
Assembly-Version: 1.0.0.0.
Win32-Version: 1.4.0.0.
CodeBase: file:///E:/FS/Scenery-Design/ModelConverterX/Interfaces.DLL.
----------------------------------------
ObjectModel3D
Assembly-Version: 1.0.0.0.
Win32-Version: 1.4.0.0.
CodeBase: file:///E:/FS/Scenery-Design/ModelConverterX/ObjectModel3D.DLL.
----------------------------------------
EventLog
Assembly-Version: 1.0.0.0.
Win32-Version: 1.4.0.0.
CodeBase: file:///E:/FS/Scenery-Design/ModelConverterX/EventLog.DLL.
----------------------------------------
ObjectWriter
Assembly-Version: 1.0.0.0.
Win32-Version: 1.4.0.0.
CodeBase: file:///E:/FS/Scenery-Design/ModelConverterX/ObjectWriter.DLL.
----------------------------------------
ObjectReader
Assembly-Version: 1.0.0.0.
Win32-Version: 1.4.0.0.
CodeBase: file:///E:/FS/Scenery-Design/ModelConverterX/ObjectReader.DLL.
----------------------------------------
ObjectRenderer
Assembly-Version: 1.0.0.0.
Win32-Version: 1.4.0.0.
CodeBase: file:///E:/FS/Scenery-Design/ModelConverterX/ObjectRenderer.DLL.
----------------------------------------
CSGL12DLL
Assembly-Version: 12.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///E:/FS/Scenery-Design/ModelConverterX/CSGL12DLL.DLL.
----------------------------------------
ParticleEffects
Assembly-Version: 1.0.0.0.
Win32-Version: 1.4.0.0.
CodeBase: file:///E:/FS/Scenery-Design/ModelConverterX/ParticleEffects.DLL.
----------------------------------------
System.Configuration
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5420 (Win7SP1.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.
----------------------------------------
System.Xml
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5420 (Win7SP1.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
Utils
Assembly-Version: 1.0.0.0.
Win32-Version: 1.4.0.0.
CodeBase: file:///E:/FS/Scenery-Design/ModelConverterX/Utils.DLL.
----------------------------------------
mscorlib.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5466 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll.
----------------------------------------
TextureObject
Assembly-Version: 1.0.0.0.
Win32-Version: 1.4.0.0.
CodeBase: file:///E:/FS/Scenery-Design/ModelConverterX/TextureObject.DLL.
----------------------------------------
System.Windows.Forms.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5420 (Win7SP1.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------
ObjectEditor
Assembly-Version: 1.0.0.0.
Win32-Version: 1.4.0.0.
CodeBase: file:///E:/FS/Scenery-Design/ModelConverterX/ObjectEditor.DLL.
----------------------------------------
TextureWriter
Assembly-Version: 1.0.0.0.
Win32-Version: 1.4.0.0.
CodeBase: file:///E:/FS/Scenery-Design/ModelConverterX/TextureWriter.DLL.
----------------------------------------
System.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5420 (Win7SP1.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.resources/2.0.0.0_de_b77a5c561934e089/System.resources.dll.
----------------------------------------
TextureLoader
Assembly-Version: 1.0.0.0.
Win32-Version: 1.4.0.0.
CodeBase: file:///E:/FS/Scenery-Design/ModelConverterX/TextureLoader.DLL.
----------------------------------------
************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.
Zum Beispiel:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
Ausnahmen an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.
