Hi Arno:
Sid Schwartz made at least 2 versions of that scenery object library BGL over the years.
Guenther apparently refers to one from this listing at AVSIM:
https://library.avsim.net/search/basic/root/lights_ss_v2.zip
Here is what MCX version 1.3 (from the year 2010) shows for the BGL object version in question:
lights_ss_v2\All Users\lights ss v2.bgl
For some reason I cannot get the gear to deploy from this static object light fixture (just kidding, of course).
Why does MCX see Animations on objects intended for FS9 ?
If MCX "should" by your design see Animations on objects intended for FS9, why does it not ID the animation name ?
"If I click the [Play] button ...I get 'nuttin".
If Sid added an Animation to deal with some feature in FSX, such as how autogen objects are handled in terms of batching and draw calls, I might see the suitability of there being an Animation.
But these were made for FS9; as the grand wizard of MDLs, can you see why there might be an Animation added ?
Was this a means to trigger display of the attached Fx lights at specific times of the day ?
If so, as MCX continues to
not distinguish this innocent use of Animation as means to control Fx display via AttachPoints in a 3D model, IMHO, this is an inappropriate restriction of 3D model export by "newer" MCX versions.
While I prefer to use discrete Cntrl*.Fx files on disk rather than putting this into the code of a 3D model, I respect others' option to use this approach of using AttachPoints and Animation code to control Effect (*.Fx) light display.
I do not see in MCX Hierarchy Editor, however, a means to view the code that controls Effect (*.Fx) light display.
IIRC, we were once able to see the details of such Fx AttachPoint control code via Hierarchy Editor, or am I mistaken ?
Regardless, one may wonder why MCX doe not list Fx control code (aka "EffectParameters") in Attached Objects Editor.
Perhaps that is because some opt to use ModelDef.xml to contain that Fx control code ?
<
Fasten your seat belts; 'thread turbulence' ahead: >
https://www.fsdeveloper.com/forum/threads/daytime-only-visibility-condition.445222/
Guenther is not attempting to export an aircraft or other sophisticated code and should need no
modeldef.
xml for this.
IIRC, a rumor years ago said Animations were purposely added to some FS2Kx MDLs to restrict export via MCX.
If we were to ask Sid, I bet he would say he did not intend for his 3D models to be 'restricted' in this way.
That said, I would welcome a better understanding of why an Ambient Animations is used in his 3D light model.
GaryGB