• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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MCX: Import already edited textures to continue/edit work

Arno may know of some 'Uber-Geek' trickery to do what you describe, but I suspect for us mere mortals, as Tom asserts, one must re-compile the glTF and re-package it to update:
I have copied that expression! Love it...
* all geometry coordinates for the 3D model

* all texture coordinates mapped by the named texture(s)

<...both of the above may have changed during edits ...as you state in your example scenario >. :pushpin:


See "Materialize" as cited above, for a way to pre-visualize impact of PBR 'factor' value changes interactively via sliders.

Materialize directly edits and saves the edits to the texture file, and also saves a type of "Profile" for each PBR texture file group


You may note by comparison, the 'PBR' plugin for Sketchup allows edits of the 'factor' value for (3) PBR texture types (ORM).


IIUC, one can copy those 'factor'-only changes to the PNGs mapped on a 3D model in \Package Sources \ Texture sub-folder.

Then one can re-compile the Project from MSFS SDK DevMode Scenery Editor.

That will output into the \Packages sub-folder.


All without re-importing / re-exporting via Sketchup and/or MCX (...but AFAIK only for this type of PBR edit). :wizard:

Well, as long as I know this is the way to go, it's fine. Then I just have to be better at predicting the final result and can do some actions beforehand to reduce the number of recompiles. It's already improved with "a couple" of re-do's.... 🤦‍♂️
 
Save yourself time and headaches and just learn the basics of Blender. Blender can import dae files, but in the long run, you'll have more success just doing the whole model in Blender.

I agree on that, but if it's just for "simple" models i'm sure Sketchup will do fine, no idea how it works with complex materials though. The problem with only relying on MCX in combination with Sketchup is when it no longer gets support or new features (like ADE :/) Blender will have a much better outlook in that regard and official support (I think Asobo is trying it's best with this). If you want to move forward I really think Blender is the best thing to put (lots of) time in though and it's always nice to have more skills available, who knows what comes from a hobby. Many companies these days also use Blender.
 
I agree on that, but if it's just for "simple" models i'm sure Sketchup will do fine, no idea how it works with complex materials though. The problem with only relying on MCX in combination with Sketchup is when it no longer gets support or new features (like ADE :/) Blender will have a much better outlook in that regard and official support (I think Asobo is trying it's best with this). If you want to move forward I really think Blender is the best thing to put (lots of) time in though and it's always nice to have more skills available, who knows what comes from a hobby. Many companies these days also use Blender.
Thanks for your input. I see the advantages of Blender, absolutely. I might transition at a later time, but currently Sketchup seem to deliver exactly what I want from this in an intuitive way. I am quite impressed actually by their way to work with 3D modelling. The only thing right now is texturing which currently seems to be a bit primitive, but it does work. But Blender do indeed seem more professional and forward looking. It is just way too intimidating at my stage... 😬
 
Thanks for your input. I see the advantages of Blender, absolutely. I might transition at a later time, but currently Sketchup seem to deliver exactly what I want from this in an intuitive way. I am quite impressed actually by their way to work with 3D modelling. The only thing right now is texturing which currently seems to be a bit primitive, but it does work. But Blender do indeed seem more professional and forward looking. It is just way too intimidating at my stage... 😬
Yes indeed, when I used it a while ago, it was nice and easy to use. And if it does what you need then it's great.... Blender has a lot of stuff you'll (probably) never use though and there are many tutorials to help and forums. But your model looks nice and hope to see many more. Have fun!
 
What helped me was keeping a separate folder of the edited textures and linking them after each import, so I didn’t have to redo everything. Also ran some captions and notes through https://humanizerai.com to make the workflow steps easier to read and follow—it made juggling files between programs a bit less of a headache.
 
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