=rk=
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Please let me take this opportunity to thank you for the excellent tool and even more so for your constant improvement. I feel obliged to make good use from the effort.
Recently the ability to add library items as attached objects was included - right at the moment I was trying to figure out how to pack several hundred thousand more polygons into my model - so thanks also for that. Not that it was a goal, but I'm now able to assemble over 1.2 million polygons as a single FSX scenery object; it plays at about .85 FPS on my system, oops. This I can do so long as I stay within the 60k odd vertex per color/texture limit. Apparently there is also an upper combined limit of about 1 million polygons - even if they are all in groups of fewer than 60 thousand.
My question or request is if you could easily modify MCX, yet one more time, to allow the inclusion of effects already attached to library objects. Currently, if I add a library .bgl with night illumination to my .MDL, the night illumination is not added and currently, the only work around is to add the night illumination to the "parent" model at the exact location the added library object will be.
In the attached image, one of the helos on the deck is a library object attached to the model and the green lights are effects that are also attached to the model. One may disable the library .BGL to attempt to improve frame rates, but there is no simple way to remove the lights. I would think to create a library object that is only the lights, but I fear they would be stripped upon importing anyway.
Thank you for your consideration.
Recently the ability to add library items as attached objects was included - right at the moment I was trying to figure out how to pack several hundred thousand more polygons into my model - so thanks also for that. Not that it was a goal, but I'm now able to assemble over 1.2 million polygons as a single FSX scenery object; it plays at about .85 FPS on my system, oops. This I can do so long as I stay within the 60k odd vertex per color/texture limit. Apparently there is also an upper combined limit of about 1 million polygons - even if they are all in groups of fewer than 60 thousand.
My question or request is if you could easily modify MCX, yet one more time, to allow the inclusion of effects already attached to library objects. Currently, if I add a library .bgl with night illumination to my .MDL, the night illumination is not added and currently, the only work around is to add the night illumination to the "parent" model at the exact location the added library object will be.
In the attached image, one of the helos on the deck is a library object attached to the model and the green lights are effects that are also attached to the model. One may disable the library .BGL to attempt to improve frame rates, but there is no simple way to remove the lights. I would think to create a library object that is only the lights, but I fear they would be stripped upon importing anyway.
Thank you for your consideration.
