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MCX release version plus is Development version minus

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us-florida
When I convert some FS9 Animated models to FSX using the current release version of MCX, the animation comes out fine but some of the model gets black background. When I convert same model using the development release including latest release, the model looks good...no black background but the animation is gone. Anyway to get both ....animation and no black background on some of the parts of the model?

Stiletto2
 
Hi,

What do you mean with a blank background? A missing texture?
 
Hi,

What do you mean with a blank background? A missing texture?

Well a picture is worth a thousand words so have attached a example picture from another set of models...but applies in my case also.....

Stiletto2
 

Attachments

  • shipwreck compare small.jpg
    shipwreck compare small.jpg
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Hi,

Ah right, the alpha channel is not rendered correctly. For fs2004 models modelconverterx should automatically set the correct material settings for the transparency when it detects an alpha channel.

You can manually fix it by assigning the set default transparent material template.

Let me see if I can reproduce this behavior. Or do you have some sample object for me to test?
 
Hi,

Ah right, the alpha channel is not rendered correctly. For fs2004 models modelconverterx should automatically set the correct material settings for the transparency when it detects an alpha channel.

You can manually fix it by assigning the set default transparent material template.

Let me see if I can reproduce this behavior. Or do you have some sample object for me to test?

Hi Arno,

To be clear the current MCX development release does automatically set the correct material settings for this texture, but the official MCX does not. How would I set default transparent material template on the official MCX since that is the one that converts the animation properly. The current development release does not.

How do you assign the set default transparent material template? I see a set default opaque...?

I have uploaded a test lib with the FS9 ship object and its textures. Using MCX 1.4.0.0 r2769 Dev 5/10/14, the object shows with no problem in alpha channel rendering but animation does not convert. With MCX 1.3.0.0, the alpha channel is not rendered correctly but it converts the animation properly. Hope you can figure it out.

Stiletto2
 

Attachments

Hi,

Let me check if I can let the latest version read the animation then.

In version 1.3 there is a set default transparent button in the material editor that you need to click. It doesn't have the material templates yet.
 
Hi Arno,

Yes, set default transparent fixes the alpha problem so I can use 1.3.0.0 at this point. I just missed seeing the button till now. Hopefully you will be able to adjust the development release so its animation conversion ability will at least match 1.3.0.0.

Thanks for your help with this!

Rod
 
Hi,

I checked your model. Actually the animation is read, but ModelConverterX can't determine the type correctly. So it assigns an unknown type to it. In version 1.3 animations from such models defaulted to the ambient animation. So if you set the correct animation type from the animation editor it will export with a working animation as well.
 
Not sure I understand...so in 1.3.0.0 the animation type is set to ambient by default and it worked ...but 1.4.0.0 r2769 Dev 5/10/14 doesn't set a default type so I went to animation editor, made sure all len's are selected and set type to "ambient". I then chose Fix Selected Animations. At that point the animation just disappeared....so don't think that worked.......I must be misunderstanding....

Rod
 
Hi Rod,

Almost right, but don't use the fix button. Fix doesn't fix your problem, it fixes the animation at a specific frame (and thus removes the animation). I forgot the exact name, but there is a name to assign the selected animation as well.
 
Hi Arno,

Got it.......I was not selecting the animations (check marks) before assigning the type....duh......

Thanks.

Rod
 
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