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MCX Scene bilder wizard objects above ground level

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27
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algeria
I placed several objects using mdx some of them i dicreassed their altitude [-2 -3 ]
but when i generated a scene using scene builder Wizard i found many of them above ground level
like is shown here
yu.JPG

Help please
 
Hi,

The scene builder wizard assumes all objects are placed at the same altitude, e.g. a flattened area. Is that the case in your scenery as well? Else that might explain the differences.

How did you place the objects where the altitude is decreased? If you use AGL placement they should always be at ground level.
 
Hi,

The scene builder wizard assumes all objects are placed at the same altitude, e.g. a flattened area. Is that the case in your scenery as well? Else that might explain the differences.

How did you place the objects where the altitude is decreased? If you use AGL placement they should always be at ground level.

I placed several objects using object placement tool they are all at level 0 [0ft above ground level] the aerea where I placed my objects is not flat
then I combined all of them [bgl's] in one bgl file instead of many bgl'S using scene builder wizard to increase frames rate

some of the objects become 5 6 feets below ground level




TUUT.JPG



How to place every object of these above ground level I need to set every object altitude according to the ground level not according to scene placement cordinations
 
Last edited:
Hi,

You can only use the scene builder wizard for an area that is flatten. Since some of your objects are further outside of the airport it will simply not work. The floating or sunken objects are probably the result of the elevation that is not taken into account.

But why do you think merging them will help with the performance? If objects are placed at different location it is quite normal to place them individually. Unless you have hundred thousand objects or so it should not hurt performance that much.
 
Hi,

You can only use the scene builder wizard for an area that is flatten. Since some of your objects are further outside of the airport it will simply not work. The floating or sunken objects are probably the result of the elevation that is not taken into account.

But why do you think merging them will help with the performance? If objects are placed at different location it is quite normal to place them individually. Unless you have hundred thousand objects or so it should not hurt performance that much.

Hi is there another way to combine multiple objects that are outside the flaten aerea
i tried not merging my objects but the fps decreased from 60 to 20 fps [fsx] so i have to combine all of them in one bgl file i have no choice
 
I'm not aware of ways to do that. It would require reading the elevation data of the scenery somehow.

Did you optimize your objects you are placing? E.g. enable drawcall batching.
 
I'm not aware of ways to do that. It would require reading the elevation data of the scenery somehow.

Did you optimize your objects you are placing? E.g. enable drawcall batching.

Hi arno I found a solution im going to count the alt difrence between the object location and the scene center so i can get a full desplayed scenery object above ground level in aereas that are not flat
 
This issue is happening to me. Even with AGL checked marked. I'ts strange because it's not all models (mostly the east side of the air field) but since I'm finishing up ground polys and 3d ground items, on the north side of the airport everything is on ground level as it should and the south side of the airport the objects flow on the air. Strange. I've been troubleshooting this. Some other items like grass, have become apart (stretched out) from it's assign location on the border of the pathways and are not only away from the edge but floating in the air at least 4 ft.

Round Earth Output setup maybe?

Any assistance would be appreciated. Thank you.
 
This issue is happening to me. Even with AGL checked marked. I'ts strange because it's not all models (mostly the east side of the air field) but since I'm finishing up ground polys and 3d ground items, on the north side of the airport everything is on ground level as it should and the south side of the airport the objects flow on the air. Strange. I've been troubleshooting this. Some other items like grass, have become apart (stretched out) from it's assign location on the border of the pathways and are not only away from the edge but floating in the air at least 4 ft.

Round Earth Output setup maybe?

Any assistance would be appreciated. Thank you.
the
On Sketchup, when I bring the 3d objects to the GP file and PASTE IN PLACE it lands on the correct place.
But beyond skektchup, the south side of the 3d apron items lean up in the air. I combined them in wizard.
And now the are aligned but below ground.
 

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Hi,

Are you mixing files that are corrected for the curve of the earth and those that are not in the input files? The wizard assumes that all input files are the same from that point of view.
 
Hi,

Are you mixing files that are corrected for the curve of the earth and those that are not in the input files? The wizard assumes that all input files are the same from that point of view.
Hi Arno ,


The wizard assumes they are aligned properly ?

I’ve mixed different types of files. I’ve been reading the wiki trying to see which types can be mixed up. So I ran tests with different types between only two bgl . The GP bgl didn’t doesn’t have curved earth . But then I tried with the 3D items which extend through out the entire airport.this file had earth curved and it was brought into the me wizard .
And from all the tests this is the closes to being fixed yet the items are below . Weird really. But we’ll figure it out .
 
@arno
so I split the scenery to two parts and then added curve earth to them to the longitude they belong. Place them back together using Scene builder wizard, exported to BGL to the correct coordinates. Kept the altitude always AGL. Brought it back in and it all looks normal now after placing it over GP.

Thank you.
 
Hi,

Maybe you can first explain why you try to use the scene builder wizard. This is normally only needed if you want to combine different objects into one single object.

I'm not sure for which sim you are developing, but in general ground polygons need to be corrected for the curve for sure. For buildings it's only needed if they are bigger or far from the reference point.
 
Hi,

Maybe you can first explain why you try to use the scene builder wizard. This is normally only needed if you want to combine different objects into one single object.

I'm not sure for which sim you are developing, but in general ground polygons need to be corrected for the curve for sure. For buildings it's only needed if they are bigger or far from the reference point.
Hi @arno

I had to split the scene because like you said, they were far from the reference point. All in one scene didn't work out. Also, some of my scenes have a bit too much faces therefore I split them up. It stalled MCX.
As for ground polygons, I didn't add earth curve, the ground wizard does this well, always. I think I ran my gp bgl through the curve earth setup and I had issues with the way it looked.

But you recently have provided me with something to keep in mind... The Reference Points... I use Sketchup and the reference point was basically on the north of the airport and way far from the south of it. The objects were 10ft off the ground.

I'm making this items for P3D V4/V5.

Thank you
 
Hi,

But I still don't understand why you want to use the scene builder wizard.

If you model your ground polygons in SketchUp, all you have to do is take them through the GPW. And if you have some buildings then you can also convert them without using this wizard.

This wizard is intended to be used when you have a scenery with let's say 50 objects and you want to combine them into one single object. But it doesn't seem to be what you want to do.
 
Hi,

But I still don't understand why you want to use the scene builder wizard.

If you model your ground polygons in SketchUp, all you have to do is take them through the GPW. And if you have some buildings then you can also convert them without using this wizard.

This wizard is intended to be used when you have a scenery with let's say 50 objects and you want to combine them into one single object. But it doesn't seem to be what you want to do.

I ran it through the GPW with 3d buildings and the 3d objects flat down. Only a image of their top view was left.
 
Yes, of course. The GPW is for ground polygons, so you should not feed it 3D buildings. You need to provide an input file that only contains the ground polygons.
 
So basically the reason I had to split the scene was because the rest of the object were too far from the reference point as mentioned.
Naturally I use GPW for just ground polys updates exports on my scene.
So naturally I use regular steps except I had to do this with the many 3D objects on top of the ground polys and use the scenery combiner. That’s what I’ve done and I’m in the right track at the moment.
 
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