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Hi,
The scene builder wizard assumes all objects are placed at the same altitude, e.g. a flattened area. Is that the case in your scenery as well? Else that might explain the differences.
How did you place the objects where the altitude is decreased? If you use AGL placement they should always be at ground level.

Hi,
You can only use the scene builder wizard for an area that is flatten. Since some of your objects are further outside of the airport it will simply not work. The floating or sunken objects are probably the result of the elevation that is not taken into account.
But why do you think merging them will help with the performance? If objects are placed at different location it is quite normal to place them individually. Unless you have hundred thousand objects or so it should not hurt performance that much.
I'm not aware of ways to do that. It would require reading the elevation data of the scenery somehow.
Did you optimize your objects you are placing? E.g. enable drawcall batching.


theThis issue is happening to me. Even with AGL checked marked. I'ts strange because it's not all models (mostly the east side of the air field) but since I'm finishing up ground polys and 3d ground items, on the north side of the airport everything is on ground level as it should and the south side of the airport the objects flow on the air. Strange. I've been troubleshooting this. Some other items like grass, have become apart (stretched out) from it's assign location on the border of the pathways and are not only away from the edge but floating in the air at least 4 ft.
Round Earth Output setup maybe?
Any assistance would be appreciated. Thank you.

Hi Arno ,Hi,
Are you mixing files that are corrected for the curve of the earth and those that are not in the input files? The wizard assumes that all input files are the same from that point of view.




Hi @arnoHi,
Maybe you can first explain why you try to use the scene builder wizard. This is normally only needed if you want to combine different objects into one single object.
I'm not sure for which sim you are developing, but in general ground polygons need to be corrected for the curve for sure. For buildings it's only needed if they are bigger or far from the reference point.


Hi,
But I still don't understand why you want to use the scene builder wizard.
If you model your ground polygons in SketchUp, all you have to do is take them through the GPW. And if you have some buildings then you can also convert them without using this wizard.
This wizard is intended to be used when you have a scenery with let's say 50 objects and you want to combine them into one single object. But it doesn't seem to be what you want to do.
