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Hello there,
I am fairly new to FS Scenery Design and i really hope i've just made some Rookie mistake.
After exporting my model via Blender2FSX and then importing the .mdl into Model Converter X the texture, which lookes fine in Blender, is totally stretched and looks horrible.
It's just a random Brick texture used for testing, but as you can see it looks fine in blender, i've set the scale via a Mapping Node but it seems MCX is just ignoring that.
I had no Error Messages when importing into MCX concerning this mesh, and i really am all out of ideas why the texture looks so different (stretched) in MCX.
I'm sure the error is somewhere on my side, but for the life of me i can't figure it out.
If anyone could point me in the right direction please.
Thank you,
Cheers
I am fairly new to FS Scenery Design and i really hope i've just made some Rookie mistake.
After exporting my model via Blender2FSX and then importing the .mdl into Model Converter X the texture, which lookes fine in Blender, is totally stretched and looks horrible.
It's just a random Brick texture used for testing, but as you can see it looks fine in blender, i've set the scale via a Mapping Node but it seems MCX is just ignoring that.
I had no Error Messages when importing into MCX concerning this mesh, and i really am all out of ideas why the texture looks so different (stretched) in MCX.
I'm sure the error is somewhere on my side, but for the life of me i can't figure it out.
If anyone could point me in the right direction please.
Thank you,
Cheers