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I am currently using Sketchup as my modelling tool, before importing the model into MCX to adjust textures.
Previously I only added normal maps to the textures which worked ok after adjusting the metallic and roughness values (Metallic was always very shiny if not adjusted).
However I am now experimenting with the use of comp textures and I am struggling to understand the relationship between MCX texture attributes vs. comp textures. Will MCX textures settings (metalness and roughness) override any comp texture values when a comp texture is added? If so, what is the best value to set metalness and roughness to best represent the comp texture "information" so that the textures is shown the way it is meant to be shown.
Previously I only added normal maps to the textures which worked ok after adjusting the metallic and roughness values (Metallic was always very shiny if not adjusted).
However I am now experimenting with the use of comp textures and I am struggling to understand the relationship between MCX texture attributes vs. comp textures. Will MCX textures settings (metalness and roughness) override any comp texture values when a comp texture is added? If so, what is the best value to set metalness and roughness to best represent the comp texture "information" so that the textures is shown the way it is meant to be shown.


> ...that the required Decimal Point is a ( 

