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FS2004 MCX Wizard bug: DDS

Horst18519

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Hello Arno,
I found a weird bug in the wizard if you want to create FS9 groundpolys. For some reason the wizard writes .dds instead of .bmp into the SCA file for some of the textures. I think that is a bug, isn't it? FS9 can't find/load them obviously.
 
Oh, and could you please take a look at the LM textures as well? Looks like the wizard assigns all textures for day and night, disregarding if there is a LM texture or not.
Thanks! :)
 
Hello, Thorsten

I would assume you made sure that you checked the preference FSX / FS9 setting correct?
 
Yes, I think I have. Or do I have to change anything in the options?
 
Well,...

The reason I asked, there has been cases when updates occurred that the options in the settings could have of changed,.. every update I make sure the settings haven't changed.
 
Hi Thorsten,

I found a weird bug in the wizard if you want to create FS9 groundpolys. For some reason the wizard writes .dds instead of .bmp into the SCA file for some of the textures. I think that is a bug, isn't it? FS9 can't find/load them obviously.

Sounds like a bug indeed, let me see if I can reproduce it.

Oh, and could you please take a look at the LM textures as well? Looks like the wizard assigns all textures for day and night, disregarding if there is a LM texture or not.

The wizard does not check if the LM textures exists, that is up to the developer. Each material where you select the LM checkbox will get a night texture.
 
Hi Thorsten,

I checked and the wizard does not alter textures at all. It just uses what is in the object. So if there are DDS textures in it, it will use DDS textures. That's how it is designed now.

Only when you use the convert textures option it will convert all textures to DDS for FSX and DXT BMP for FS2004.
 
Thanks for helping me on that, Arno. I wasn't aware that the ads textures are already in the x file. Til this moment I never realized that if you use a PSD file in the material editor in Max the exporter defines the texture as a dds file, not a bmp. That never created any trouble because FSX looks for both dds and bmp. That also explains something else I never understood: why MCX sometimes shows my models include dds textures although I never used them.

So I need to make sure I don't use PSD for FS9 files or edit the x files. Something that would be cool was if the wizard automatically changed dds to bmp (not the actual texture, just replace dds with bmp in the exported file) if you export as a FS2004 ground poly. :)

I'll still have to find out why the LM textures aren't displayed in FS9. All ploys are rendered as day textures at night, disregarding if they have got a LM texture assigned or not. It's like it was bright day, just that everything else but the ground is dark. Are you sure there is no bug in the wizard? In the SCA file I see the correct definitions of the diffuse and LM files, but in FS9 it's wrong. :confused:
 
Hi Thorsten,

If you put the bmp textures in your texture folder already, you could use the convert texture option in the wizard. If you don't let it overwrite the existing files, all it does is update the texture references in the model.

Let me check the night textures. I never tested it in fs2004. But it should work.

Send from my phone using Tapatalk, so excuse the short sentences and possible typos
 
Tried it again and still can't get it to work.

If I process my x file through 2002 makemdl it shows LM textures and blending fine (everything turns dark, no matter if it has a LM texture or not; that's how FS9 and FSX usually work).
As soon as I process my file through the wizard the result looks like this:

The ground is lit up.

EDIT:
Now if I use LM textures for all my polys I get correct textures at night (not at dusk/dawn). If I switch back to dusk the result is again as in the image.
If I do not use any LM textures the ground is lit up all day+night long.

There must be something in that file that tells FS9 to use the wrong textures I guess. :confused:
 

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Hi Thorsten,

Just for the clarity. Do you have night textures on every texture or only on some of them? I will check if there is anything wrong with the SCASM code produced (seems there is).
 
I tested it with no LM textures at all (no LM ticks in the wizard), some LM textures and all textures (and corresponding settings in the wizard). At dusk I always get day textures in all cases. At night those with LM setting+texture are ok.
 
Hi Thorsten,

I can't reproduce the problem here yet. One thing I noticed is that the wizard might behave weird if you are changing the extension and adding night textures at the same time. It seems then the night textures keep the old extension (unless ModelConverterX can find the texture file). Could that be part of your problem?
 
No, the file I imported only has bmp extension in it. I found that I can disable dds extensions when exporting from max.
I did some more tests, but I just can't find an answer for the issue. Textures seem to be just fine. And if I use the 2002mdlmaker it works perfectly fine.
 
Hi Thorsten,

Maybe you can email me your scasm file? Then I can check if I see anything weird in it.
 
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