When opening a file mdl file with mdl tweaker the object is inverted left to right and I think top to bottom. Textures are likewise on the wrong sides and the object is rotated 90 degrees to vertical.
The same untweaked file opened using modelconverterx or placed in scenery displays correctly.
I was successful in apply a condition to the object but when I save the mdl it is saved inverted. That is it's inverted in fsx or when opened by modelconverterx.
Any thoughts?
The same untweaked file opened using modelconverterx or placed in scenery displays correctly.
I was successful in apply a condition to the object but when I save the mdl it is saved inverted. That is it's inverted in fsx or when opened by modelconverterx.
Any thoughts?



