I have successfully completed making some mesh for Costa Rica and other parts of Central America using SRTM3 data and SRTM4 data.
It results in making the mountains more detailed and interesting, however always creates problems at the airports. MROC ends up being on a "mesa" and some others down in a hole.
The default airports are at the correct location and elevation which means that this new topography data is in some cases lowering the terrain below the correct elevation at an airport and in other cases raising it. So why is this SRTM data less accurate than the FSX default data? I assumed it would be more accurate.
It results in making the mountains more detailed and interesting, however always creates problems at the airports. MROC ends up being on a "mesa" and some others down in a hole.
The default airports are at the correct location and elevation which means that this new topography data is in some cases lowering the terrain below the correct elevation at an airport and in other cases raising it. So why is this SRTM data less accurate than the FSX default data? I assumed it would be more accurate.


