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Mesh Shadows Issue.

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us-arizona
Hey all,


I have an issue going on. I thought I would get your advice.

Gerard was able to always get around these intersection issues. This one has me. I have tried adding a ton of middle zone Edges, which didnt help. I wonder if I should just minimize and combine a bunch of Vertices, if that will get rid of the triangle shadows.


<--- pulls and grooms eyebrows, rubbing stress ointments into them, stairing glassy eyed into the screen, perplexed...


Bill o
 
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Got it.

I created a french curve Spline to check the curvature rate on the side view at the intersection between the front surface and the cylinder. It was so bad... (smacks self).


I then added some edges again to triangulate everything and this time it came out nicely.



Bill
 
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Bill, you can flip the lines in editable mesh mode to rid of those weird shadows in most cases. Or, assign a different smoothing group. Hope this helps.
 
Other than that, extra lines of edges would go left and right of the "joint line" (in lack of a better term), basically to break up the bad shading.
The joint of the two parts will look like a weld but the bad shading won't blend into the main surface.
 

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