Look... before go back experimenting... what if I don't add any watermask? to the photoreal ground textures? Will the problem be there anyway since there is FSX default water body right there? I mean... will the water polygon default in FSX effect the mesh even if I don't add watermask?
Hi again:
The default FSX water body data is indeed (much) better than in all prior versions of FS, but not as good as what may be provided by one's own custom or (some) other 3rd party addons (
ex: UTX; ...or FTX "Southern" Rocky Mountains (?) which is not released yet).
The default FSX water body data for "Turquoise Lake" does happen to have a fairly accurate
shape, however, so that certainly is an option, assuming the
elevation is also accurate compared to that of your LIDAR-derived highly accurate elevation data ...so that it may work compatibly in FSX at run time when rendered in conjunction with your own custom terrain data for that area.
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BUT... if you're going to use LIDAR-derived highly accurate elevation data for use in an area where the aircraft is less likely to be on the ground to see the higher detail LOD's / QMIDs of the terrain and shorelines of water bodies, why not also make a custom water mask for that particular shoreline since it will also be displaying your own custom photo-real aerial imagery?
However, to (now) directly answer your question, CVX vector hydro polys can be assigned an elevation, or they can otherwise be assigned a "mesh-clinging" attribute.
IIRC, use of the "mesh-clinging" attribute for hydro polys requires the end user to have the proper entries in the [FSX install path]\Terrain.Cfg file via SBuilderX installation or via the stand-alone package released by Richard Ludowise and Luis Feliz-Tirado.
CAVEAT: Installation of FTX Global may remove entries for legacy terrain objects / attributes which are added to the [FSX install path]\Terrain.Cfg file by SBuilderX installation or via the stand-alone package released by Richard Ludowise and Luis Feliz-Tirado, and may possibly also remove the entry for "mesh-clinging" water (I don't have FTX Global installed, so I can't verify this).
When hydro polys have an assigned elevation, they will over-ride the underlying terrain mesh elevations and flatten the terrain surface to the elevation of the hydro poly itself.
So, if the lower water level seen in your screenie above is substantially above or below what it "should" be for your project, you may wish to exclude the hydro poly responsible for that anomaly and replace it with your own custom hydro poly as described in my post above:
http://www.fsdeveloper.com/forum/threads/mesh-steep-edges.430098/#post-671250
FYI: Here's a range of elevations I found for the area under discussion:
3009.900 M = 9,874.97 Ft - water @ 25 M offshore (NED 10 M DEM)
3010.000 M = 9,875.298 Ft - water @ shoreline (NED 10 M DEM)
3004.000 M = 9855.613 Ft. - water @ mid-shoreline (NED 10 M DEM)
< yes, the mid-shoreline is interpreted by this data set as being
lower than the water !

>
3011.119 M = 9,879 Ft - water (Google Earth)
3011.424 M = 9,880 Ft - mid-shoreline (Google Earth)
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0.305 M = 1.000653 Ft. - water level below mid-shoreline
3007.72 M = 9,867.818 Ft - water (LIDAR)
3010.500 M = 9,876.939 Ft - mid-shoreline (LIDAR)
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2.78 M = 9.120707 Ft. - water level below mid-shoreline
Although one might expect some variation in water elevation relative to the fixed elevation of a dam / earthen shoreline with the time of year that a data set is generated, you can see that the
NED 10 M DEM data set still has some anomalies yet to be fixed by USGS.
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Hope this info helps you establish a consensus as to what the elevation "should" be for the water relative to the Dam / shoreline, so you can decide on whether to go the extra distance to make a custom water poly.
GaryGB