I'm creating objects in Sketchup and using MCX to convert them to FSX mdl's. One of my favorite features of MCX is how it combines textures to optimize drawcalls. Unfortunately I regularly run into a problem where the optimization works and the object displays correctly in the MCX window, but when it's exported as an FSX object and I open that object (mdl) in MXC, the textures are all mixed up, and that's the way the object displays in the sim. Usually I use 2042x3042 textures when optimizing. Sometimes if I change that to 1024sx1024, the object will export correctly without messing up the textures. Sometimes not, and I have to export without optimizing. Is there a solution to this problem?