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Hello! First let me say that the building footprint import is great! There is a small issue when it creates 2 buildings for a long skinny building but it's rare just happens to occur on my street to the house next door 
More importantly, I'm attempting to generate some vegetation polygons from imagery and running into an exception I think is related to the minimum area for vegetation polygons.
EDIT: I was simplifying my polygons and got to 20m and it still wouldn't work so I took my "multi-part" features and made them "single-part" and it compiled. I went back to my original polygons which i hadn't filtered on size and if I made them single part it compiles.
Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at ASToFra.scenProc.PolygonFeature.GetMinimumAreaPolygon()
at ASToFra.scenProc.GenericImporter.AddCommonAttributes(BaseFeature feat, String filename)
at ASToFra.scenProc.ImportSHP.ReadSHPFile(String filename, List`1 cells)
at ASToFra.scenProc.ImportSHP.Process(List`1 cells, String[] arguments)
at ASToFra.scenProc.SceneryProcessor.Process()
at ASToFra.Launcher_scenProc.Program.Main(String[] args)
If that is what this is, what is the minimum area for a vegetation polygon that you support? Also , does the tools support (or do you plan to support) points for vegetation placement using the non-polygon vegetation area mode of the annotator?
Really cool stuff, I can't put it down.
More importantly, I'm attempting to generate some vegetation polygons from imagery and running into an exception I think is related to the minimum area for vegetation polygons.
EDIT: I was simplifying my polygons and got to 20m and it still wouldn't work so I took my "multi-part" features and made them "single-part" and it compiled. I went back to my original polygons which i hadn't filtered on size and if I made them single part it compiles.
Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at ASToFra.scenProc.PolygonFeature.GetMinimumAreaPolygon()
at ASToFra.scenProc.GenericImporter.AddCommonAttributes(BaseFeature feat, String filename)
at ASToFra.scenProc.ImportSHP.ReadSHPFile(String filename, List`1 cells)
at ASToFra.scenProc.ImportSHP.Process(List`1 cells, String[] arguments)
at ASToFra.scenProc.SceneryProcessor.Process()
at ASToFra.Launcher_scenProc.Program.Main(String[] args)
If that is what this is, what is the minimum area for a vegetation polygon that you support? Also , does the tools support (or do you plan to support) points for vegetation placement using the non-polygon vegetation area mode of the annotator?
Really cool stuff, I can't put it down.
Last edited:
