Hi all
Last week I made a test with mip maps for a 1024/1024 texture. I wanted to see how the mip maps change depending the distance from the object. In my case it’s a texture for a building in fs9.
So I made 3 custom made levels of mip maps 512/512, 256/256 128/128 just like in the picture below. I marked them with the adequete number regarding the mip size. All mip maps wher added to the original 1024/1024 via ImageTool and where saved as DXT3.
The test: When I get close to the building I can see the mip change from 128 to 256 and so on until I get to the biggest map 1024/1204. Pretty normal, however when I move away from the object the mips don’t change to a lower size of mip; from 1024 to 512 and so on. It get's stuck to the biggest map level. Is this normal?
I tried tuning my video card but no luck. I did this test also with DXT1 format and I got the same result. If I refresh the scenery I see the adequet map level however I don't think a simmer will do this while landing.
So is there any way to solve this issue?
Andrei
Heretic's topic sounds similar
http://www.fsdeveloper.com/forum/showthread.php?t=23115&highlight=forcing+refresh
Last week I made a test with mip maps for a 1024/1024 texture. I wanted to see how the mip maps change depending the distance from the object. In my case it’s a texture for a building in fs9.
So I made 3 custom made levels of mip maps 512/512, 256/256 128/128 just like in the picture below. I marked them with the adequete number regarding the mip size. All mip maps wher added to the original 1024/1024 via ImageTool and where saved as DXT3.
The test: When I get close to the building I can see the mip change from 128 to 256 and so on until I get to the biggest map 1024/1204. Pretty normal, however when I move away from the object the mips don’t change to a lower size of mip; from 1024 to 512 and so on. It get's stuck to the biggest map level. Is this normal?
I tried tuning my video card but no luck. I did this test also with DXT1 format and I got the same result. If I refresh the scenery I see the adequet map level however I don't think a simmer will do this while landing.
So is there any way to solve this issue?
Andrei
Heretic's topic sounds similar
http://www.fsdeveloper.com/forum/showthread.php?t=23115&highlight=forcing+refresh


