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MipMap Error in FS9?

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29
Country
germany
Hi

Since some days I have the following problem within my scenery:
unscharf1nw8.jpg

[not the apron lights;) ]

But all textures are blurred (=>not only on my gmax objects, also the background and the aircraft:

unscharf2ps8.jpg

unscharf3ft6.jpg

unscharf4ap4.jpg


The situation is very weird; sometimes the textures are ok for some seconds and then they are blurred again.

I think something is going wrong with the Mipmaps, but what?

When I start my flights on other airports, everything is ok and when I fly to my airport, the textures are ok, too.....

:confused:
 
Hi

Looking down I can see buildings that look like they have been
made in GMax. but not mapped with textures yet.

I can also see curved roofs.
Be carfull with curves, cylinders, spheres etc as they can
generate huge amount of poly's.

Unless I am mistaken something would have to give in FS9
and I suppose it would drop to a lesser quality MipMap.

If you delete your building .bgl what happens to the textures then :confused:

Tassie Devil
 
Hi Daniel,

These blurry problems have been discussed often, but unfortunately no easy solution has been found for it. It seems like a quite complex problem. One solution that is often suggested is to make sure that all textures you use have mipmaps (and are in DXT format).
 
One solution that is often suggested is to make sure that all textures you use have mipmaps

Yes; that's it ^^

now its working again.... some day ago i put one new model in the scenery and the texture had no mipmaps. after making some, its working fine
:D

Thanks


[edit: The Yellow building has only 120 polys^^ (but I know what you ment)}
 
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