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FSXA mipmaps?

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us-northcarolina
If I don't use mipmaps, my textures look a little too "sparkly", and if I DO use mipmaps, they seem to be a little too blurry. Any suggestions?
 
I think the best way is to manually draw each mip map. You can add how much sharpen you want to each mip map. Boring but efective
 
Hi.
In this case ImageTool is the adequet program.
Let's presume that tou have a .bmp file that's 1024/1204. You will have to make a 512/512 file a 256/256, a 128/128...etc
For each file you will add as mutch sharp as you want. PhotoShop does this very nicely however other program can do just the same.
Open imagetool then import your initial texture. Let's say it's 1024/1024. Then go to Image > Add Mip Maps. You select the 512/512 version, then again Image > Add Mip Maps and select the 256/256 version and so on.

Just as you will find out ImageTool will generate for a 1024/1204px .bmp file 11 levels of Mip Maps. However every time you import your own mipmap it will replace the one generated by imagetool

This way of adding your own mipmaps is very useful when the texture for objects (NOT ground poly) is flickering / vibrating

Sorry for my english,
Andrei
 
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