- Messages
- 1,059
- Country

I tried your tutorial out and developed some worse case scenarios. I made a really crazy complex animation of a landing gear and used compared to the information on your tutorial.
At first, I could not get the animation to mirror correctly at all. I tried everything in my arsenal and I could pretty much conclude that I would probably have to redo it on the other side.
Then I tried your tutorial, following the idea you are showing in it. I must say, it worked like a charm! I couldn't believe it was that EASY. Some of us TRY to hard, I know I was.
Thanks for that man! I'll keep that tut handy when I have trouble mirror animations.
I'll upload the gmax file and post here when I have time.
I'm still a bit mystified
Perhaps - and I haven't tried this - it is possible to make an assembly, animate it, and THEN re-set the pivots to centers, at which point the above method would work. Is that the case? I can already see a problem with this approach: if you animated a wheel turning to the right (with all the parts), mirroring this would result in the "other side" wheel turning to the left - and that's not what you want. What's needed is the mirrored assembly, but the one which still turns to the right.
Last edited:



