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FSXA Missing battery draw for lights. SOLVED!

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1,749
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unitedstates
I noticed that if i create my lights hard coded in the model the only lights that can drain power from the battery are the ones in the aircraft cfg file. I solved this by adding entries with no effect for those lights.

Code:
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi, 7=recognition, 8=wing, 9=logo, 10=cabin      

light.1 = 10,  10.80,  0.00,  1.4, fx_vclight
light.2 = 10,  6.80,  0.00,  1.4, fx_vclight
light.3 = 10,  3.00,  0.00,  1.4, fx_vclight
light.4 = 8,  -1.00,  0.00,  1.4, fx_vclight
light.5 = 9,  11.70,  -3.70,  -0.9, fx_vclight

light.6 = 1,  0.0,  0.0,  0.0, fx_NONE
light.7 = 2,  0.0,  0.0,  0.0, fx_NONE
light.8 = 3,  0.0,  0.0,  0.0, fx_NONE
light.9 = 4,  0.0,  0.0,  0.0, fx_NONE
light.10 = 5,  0.0,  0.0,  0.0, fx_NONE
light.11 = 6,  0.0,  0.0,  0.0, fx_NONE
light.12 = 7,  0.0,  0.0,  0.0, fx_NONE

I do have a question about hard coding lights that use vclight effect. For some reason i can't get this effect to show up in the sim unless i use the aircraft cfg entry. Does anyone know why?
 
Having the same problem with regards to getting a vclight effect to show up in the sim.

I thought I could create a variable intensity VC light and then just switch between various vclight effects with each one being slightly brighter than the previous. But while I can get an effect to work like this what I can't get is that all important vclight illumination.

Disappointing. Sounds like just one of those FS limitations we have to live with.
 
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